You know the current state of Hollywood. They are busy creating the cinema universe with their billion-dollar comic book projects. We can say that Marvel is very successful even though it repeats itself, DC still hasn’t stood up, and Sony doesn’t even know what they’re doing. They’ve been trying to do the same with video games for a long time. But unlike the comics published in chapters, it is not possible to fit a 50-hour game into two hours. That’s why movie adaptations of video games are usually bad. What if it was the other way around? Let’s talk about 7 Movies That Should be a Video Game.
When I think of the best representation of video games as a movie or series, Netflix’s Arcane comes to mind. It’s still not a good enough example, as it’s not a direct game adaptation either.
As gamers, it is only natural for us to be angry that moviegoers can’t achieve this. However, what we want is not an easy thing. Just like vice versa is not easy. The idea of making 20-hour plays out of movies that were written and designed for two hours sounds terrifying. Think about it. Once we start “playing” the movies we love so much in the cinema, how boring they are likely to be.
Unless we blindly choose the top 20 movies on IMDB and try to make games, I think our chances are better than Hollywood people. All we have to do is choose movies that are suitable for gamification and match them with the right developers. Exactly as we did below.
I realize that I started with the most obvious choice. Fight Club, which came out in 1999, was something else. Adapted from Chuck Palahniuk’s novel of the same name, the movie left a huge impact on the movie industry. Its version in almost every language was very popular, it directly influenced popular culture. So it has the most critical feature for it to turn into a game: popularity.
It has a wonderful story that can be told in about 20 hours. Since we will be playing the main character directly, the twists in the story will be much more effective. The fighting and secret club ideas at the center of the movie are well suited to gameplay. In addition, things such as dark streets, rainy atmosphere, bars, different NPCs, respect system are features that can be directly adapted to the game.
The finale is perfect for an unforgettable game finale.
We can move forward with two different developers for the game adaptation of Fight Club. If we’re going to make this a cinematic open world game, Rockstar Games should be the first thing that comes to mind. I believe they can make the world richer.
If we want a more dark and story driven game, we can hand it over to Remedy, the creators of Max Payne and Alan Wake. So we better capture the tone of the film.
I miss the golden age of Guitar Hero and other music games. Although rhythm games are still a part of our lives, we no longer have games where we feel like musicians in more traditional ways. I understand that too, because music licensing is a very serious matter. Moreover, it is almost impossible to play these games on Twitch or Youtube without experiencing copyright problems. But I still want to share my opinion that Whiplash will be a great story-driven music game.
I am very surprised that no music game has developed a story mode until 2022. FIFA and NBA2K have been doing great work with single player story-driven modes for years. Why not the same thing with the rhythm game?
If you haven’t watched Whiplash, it’s about a novice drummer’s relationship with an incredibly challenging music teacher and his transformation into an amazing musician. Of course, while doing this, we watch him deal with his family, his girlfriend, other people at school, concerts and many other problems. Doesn’t it all sound great to turn into a game?
I think we can entrust the game version of Whiplash directly to Quantic Dream. I believe they can make a very entertaining game with cinematic narration and quick time events. It would be an 8-10 hour game. Did you like it?
1917 is a great movie. It is a well-deserved position to be separated from the hundreds of war films that have been made. It tells the story of two soldiers who are assigned to prevent 1600 soldiers from going into the trap where they will die.
Game developers used the war theme a lot, just like Hollywood. Although there are great games like This War of Mine from time to time, we can say that especially FPS’s have reached a very good but repetitive standard. If the idea of 1917 is used well, it has the potential to break it.
My suggestion is to create a thriller that focuses entirely on the experiences of two soldiers, away from a classic FPS war game. It is a journey game where we only use weapons a few times, but other than that, we play completely by hiding, escaping, convincing people and surviving. Combining the horror of the bombs exploding above us with the helplessness as a player can result in a game that is hard to forget.
We need two things for this game to be successful. Cinematic expression and escape/hide mechanics. That’s why Red Barrels comes to mind. But they may need mentoring from a bigger developer.
The Truman Show
When The Truman Show aired in 1998, it blew everyone’s minds. The story the movie told, the way it was told and the reveal of the secret of the story were perfect for that period. It still is, if you open it now and watch it, you will see how skillfully it was written and shot.
If you want The Sims series, you can fit this movie a little bit. Especially with some modes, you can create situations such as your characters being aware of you. But literally a game of this idea has not been made yet. And when I dream, I see great potential.
In the game where we will play Truman Burbank, we will see everything from the first person perspective. We have a great job, happy neighbors, an orderly life. But we feel that something is slightly wrong. It is a very exciting idea to really make the players the lead role of the The Truman Show, with narrative techniques that can only be done with games. But it should be cinematic, imitating real life. Second time on the same list I have to go to Quantic Dream. I believe they will improve this game great.
I know, Inside Out has some flash and mobile games. But I’m talking about a video game that will be developed from scratch. I think the idea of the animated movie is so good that it could turn into a very fun micromanagement game.
As soon as I said micromanagement, some things came to mind. As the game’s story continues, each chapter will become increasingly difficult. In each chapter, we will try to fulfill specific tasks by managing our tiny characters in the brains of these people.
It can turn into a fun game with both single-player story mode and co-op support. I have two developer preferences for our potential game. The first is Hazelight Studios, which has developed amazing co-op mechanics with It Takes Two and A Way Out. I think they can create amazing level designs and very entertaining gameplay mechanics.
The second is Ghost Town Games, the developer of Overcooked. The expertise of this team is to create micromanagement experience using already tiny characters. Well, I can’t think of a better movie to hand over to this team than Inside Out.
Into the Wild
Into the Wild is a movie that generally affects everyone who watches it. When the movie is over, you want to leave the city life behind and embark on a new life. Its amazing story and superb shooting make the movie an experience from start to finish. And when you say experience, you have everything to develop games.
While I know Into the Wild‘s gameplay is going to be great, I’m not sure what genre it should be. It can be a short game like Journey that is all about experience and exploration. In this case, we can choose thatgamecompany as the developer team.
Or we can make an adventure game with a cinematic narrative focus (don’t worry, I won’t call it Quantic Dream again). From the shoulder camera, designed in chapters, where there is uninterrupted use of cameras like God of War from beginning to end… If we are going to design it this way, my suggestion is Santa Monica. I think Cory Barlog has the talent to take this movie and take it to an incredible level.
I think this movie is like a promotional film of Quentin Tarantino’s intelligence. Every decision taken, every actor chosen, locations and camera angles reflect the intelligence of the famous director. I don’t need to tell you how good the movie is anyway, but let’s talk about the great potential to turn into a game.
While this movie looks like it has everything needed for Red Dead Redemption 3, I think its potential is more than just an action game. There are dozens of different characters in the story of Django, who was once a slave, to save his wife. This inevitably leads me towards a great adventure game.
There’s no need to prolong it. Robert Kurvitz, creator of Disco Elysium, the greatest adventure/RPG game of all time, is the right person for the job. The visual world and universe of the movie is well suited for the isometric camera angle. The combination of Quentin Tarantino and Robert Kurvitz excites me.