Apex Legends’ new map Storm Point was introduced with the launch of season eleven, and the standout landing spots are finally settling in.
Storm Point is a large and creative map designed to reduce third parties, so players are likely curious about the ideal spots to land.
The core game mode in Apex Legends is battle royale, which begins with your team dropping from an airship. The jumpmaster controls where the team lands, and different areas on the map are referred to as “landing zones”.
Storm Point introduces seventeen major landing spots. You and your team will have to decide between a steady or aggro gameplay style, because some landing zones get more action than others. Playing pubs or ranked will also make a difference because ranking up requires kills.
You will have to consider multiple features for each landing zone, such as:
How much loot is available
How many opportunities you have to rotate after landing
If your landing zone has replicators or respawn beacons
This can be a lot to take in, especially for brand new players who joined Apex Legends because of Arenas instead of battle royale. So, here are some of the best landing zones on Storm Point to improve both pubs and ranked matches.
Table of Contents
Landing in Barometer
This southern landing zone is popular because of its verticality and density. This is a great spot if you’re looking for a “hot” drop with quick gunplay. If you need to warm up your trigger finger for ranked matches, landing on Barometer in pubs can be useful.
There are plenty of buildings, providing just enough loot for three or four teams. The tower is a perfect sniper’s nest, and it even has a respawn beacon. So, you can take more risks and immediately recover your fallen teammates.
Sometimes, another team will steal the tower first. But you can still use Barometer’s various levels of verticality to flee or attack. There are four zip lines that breach the popular tower.
It’s also easy to rotate out of Barometer, thanks to multiple cannons. Firstly, you can keep the action going by taking the cannon towards Antenna.
Antenna is strangely popular, even though it is largely exposed and does not offer enough loot for the number of teams that usually land there. Also, the hill from Barometer instantly gives you high ground over anyone that may be fleeing from Antenna.
Secondly, you can slow down and take the cannon north. This will allow you to skirt around the Forbidden Zone (which fans have appropriately nicknamed “Jurassic Park”). In fact, the watery path doesn’t cross with any major landing zones, giving you time to think about your next move.
Landing in Thunder Watch
This is often a lonely landing zone, even though it offers a surprising amount of loot. It’s perfect for teams that prefer to take their time, and get fully equipped before taking a fight. Fortunately, Thunder Watch is also positioned for you to swoop in and be the third party.
Thunder Watch is just close enough to Command Center, which is one of the hottest drops on the map right now. There are several bins just outside and an entrance from above, similar to The Pit or Trials. But the lines of sight are fairly open, making it easy to engage.
Also, teams from Lightning Rod will have to rotate through a Prowler nest. Usually, it’s irresistible to farm Prowlers for loot, or gun them down when they don’t let up.
So, even though Lightning Rod has high ground on Thunder Watch, you’ll likely know when to avoid teams that landed there. If you know there’s no team up north, you can even farm the Prowlers yourself.
Lastly, there is a cannon that directly connects Thunder Watch to Storm Catcher. Storm Catcher is actually a decent landing zone itself, making it a lukewarm area.
Taking the cannon from Thunder Watch will allow you to quickly assume control of Storm Catcher’s roof. This way, you can either third party or apply high ground pressure on the team inside.
Landing in Cenote Cave
The expansive cave is an interesting middle ground between the heat of Barometer and the safety of Thunder Watch. Cenote Cave rarely sees much action, because it’s a bit spread out and the loot can be very mixed.
However, it’s in a prime spot for rotating into The Mill or Barometer. This makes it perfect for third parties, because The Mill and Barometer are both very hot drops.
Even better, you will probably be able to pick off any teams or rats that didn’t land so well. There are multiple respawn beacons just north of Cenote that will entice stragglers.
Cenote Cave also has a spider nest to the east that will let you build your shields and loot up before pushing. You are just far removed enough that you can safely make a racket without getting third-partied.
Also, you will get a survey beacon right on drop. So even though you’re starting at the lowest point of the island, you’ll be able to make a smart rotation plan. Although Tridents are vulnerable, you can find one to the north of Cenote Cave and quickly rotate out of low ground.
Landing in Northeast Launch Pad
Launch Pad is a highly dangerous landing zone, because most of its supply bins are exposed. However, it is still attractive because there is also a central building to explore, and it has a respawn beacon.
A no-name spot to the north of Launch Pad can be tricky, but highly useful when selected properly. There’s a small pair of buildings just northeast of Launch Pad. They can provide four primary advantages:
Uncontested and Overlooked
High Ground Recon
This landing spot may not have enough loot, but as a result, it also tends to be forgotten or overlooked. So, your squad is more likely to get away with a third party. While you could land in the little cluster of buildings to the northwest of Launch Pad, they will not have high ground.
The two buildings northeast of Launch Pad lead you to a cliff, which overlooks the central building. You can use this vantage point to wait for the kill feed to blow up, or disrupt a fight yourself.
And if things go bad, you can lead the enemy into the Prowler nests further north as a distraction. There’s even a respawn beacon if your enemies end up distracted by a fourth party.
Landing in Northeast of Checkpoint
This small station sometimes goes by the nickname “Minos Camp” among players. The trio of green buildings sits between North Pad and Checkpoint.
Checkpoint is a popular spot to land because the three core buildings provide a decent amount of loot. But exchanging fire outside the buildings is difficult. There is very little cover, even if you drop to retreat. It’s simply too flat.
As a result, landing northeast of Checkpoint will allow you to sneak up on any squads in a standoff. Just remember to walk it in, since you start on low ground.
Landing on Minos Camp will also grant you a clear view of North Pad. If a team lands there, you know to avoid the open ground. If it’s uncontested, you can loot the large area for free.
Landing in Gale Station
Nestled between Ship Fall and Fish Farms, this underrated landing zone is often uncontested. It also has three primary buildings, one for each of your squad to loot and prevent overlap.
Both Ship Fall and Fish Farms are just too far from any action, even though they offer more loot. Gale Station will allow you to steal high ground from Ship Fall and hold them out. The path also leads into Antenna.
Or, you can take the cannon into Fish Farms for an ambush. Most squads assume Fish Farms is secluded enough to be safe. That could mean free kills, and save you the time of looting the area yourself.
For now, these are some of the best landing zones on Storm Point. Storm Point has been effective enough at reducing third parties that some of the community is asking for more players per lobby.
Although Storm Point just launched weeks ago, players are already mastering the new map and legend, “Ash”. Learning the ins and outs of your preferred landing zones will dictate how much RP you earn, or how long your team survives.
Fans seem content enough with the new landing zones on Storm Point, and there is only more to come. The devs have promised that the island won’t be totally devastated, like usual. Players can count on more additions instead of destruction.