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Black Ops Cold War: Zombies Weapon Class Skills Guide

In Black Ops Cold War Zombies, players can upgrade their Weapon Class Skills to maximise the effectiveness of their favourite weapon class. This can even make a 1911 viable in the higher rounds! Here’s everything you need to know about Weapon Class Skills in Cold War’s Zombies.

In and amongst the Field Upgrades section of Cold War Zombies’ menu, you’ll come across the Weapon Class Skills section. This is arguably one of the most important sections in the menu, but one you might not notice the results of.

In the Weapon Class Skills menu, you’ll be able to upgrade every weapon class in a variety of ways in the same way as you would the Perks and the Ammo Mods.

RELATED: Black Ops Cold War: Zombies Ammo Mods Guide

Below, we’re going to run through all every weapon class and what each Tier upgrade means for those weapons.

Cold War Zombies Weapon Class Skills

Submachine Guns – Run and Gun

At Tier One, there is an increase in close-quarters damage by 10% for Submachine Guns.

At Tier Two, critical damage is increased by 10%. This affects headshots, primarily.

At Tier Three, players can unlock three additional attachment slots for their Submachine Gun. This means, when you drop into Cold War Zombies, you can have a fully-equipped Submachine Gun ready to go!

Submachine Guns are the perfect weapon if you’re looking for high mobility and quick bursts of damage. They won’t pack a huge punch against Elite Enemies, but they’ll help keep you out of reach.

Credit: Treyarch

Shotguns – High Damage At Close Ranges

At Tier One, players will have even more close-quarters damage as it is increased by 10%

At Tier Two, Critical Damage will be increased by 10%.

At Tier Three, any Shotgun’s armour penetration damage will be increased by 10%.

Shotguns are a staple of Zombie-Slayers and that’s no different in Cold War Zombies. Sure, you have to get up close and personal but they deal enough damage with a wide-enough spread to be effective at a means of survival.

Credit: Treyarch

Pistols – The Original

At Tier One, Pistols will have an increased close-quarters damage. It goes up 10%

At Tier Two, Critical Damage is increased by 10%.

At Tier Three, Pistols will deal 10% more armour penetration damage.

Pistols are a strange one. If built properly, they can remain viable into the later rounds easily. They offer quick reload times and precise damage. However, if you’re missing your shots… You could soon find yourself in a tight spot. As always, switching to one is faster than reloading. So, maybe having one isn’t a bad idea.

Credit: Treyarch

Tactical Rifles – Rapid Long Range Combat

At Tier One, Tactical Rifles have increased long-shot damage, going up by 10%.

At Tier Two, Critical Damage is increased by 10%.

At Tier Three, Tactical Rifles will be available with three additional attachment slots.

Tactical Rifles are useful if you have the time and space. They offer more damage per shot than most over weapon classes and can be particularly helpful in fighting Elite Enemies. However, I’d be sure to couple one with another close-quarters choice. Just in case.

Cold War Zombies Weapon Class Skills
Credit: Treyarch

Sniper Rifles – Highly Lethal At Long Ranges

At Tier One, armour penetration damage is up by 10% for all Sniper Rifles.

At Tier Two, Critical Damage is increased by 10%.

At Tier Three, players can add three additional attachments to their Sniper Rifles.

Sniper Rifles are pretty ineffective at close-quarters combat. Although, don’t let that deter you from having one. They can be vital in quickly dispatching Elite Enemies and Armoured Enemies if needs be.

Cold War Zombies Weapon Class Skills
Credit: Treyarch

Light Machine Guns – Massive Firepower

At Tier One, Light Machine Guns have a 10% increase in armour penetration damage.

At Tier Two, Critical Damage is increased by 10%.

At Tier Three, unlock three additional attachment slots for your Light Machine Guns.

Light Machine Guns are slow, but well-worth the additional time if you have the right set-up. Speed Cola can help massively with their slow reload times and with the right attachments, you can increase movement and ADS speed to make them even more efficient.

Cold War Zombies Weapon Class Skills
Credit: Treyarch

Assault Rifle – Jack Of All Trades

At Tier One, Assault Rifles deal a fair bit more long-shot damage as it will increase by 10%.

At Tier Two, Critical Damage is increased by 10%.

At Tier Three, players can equip three additional attatchments to their Assault Rifles.

They are reliable and offer a perfect balance between damage, speed and mobility. Sure, you can run quicker with a Submachine Gun, but these deal more damage. Light Machine Guns tear through enemies faster? Sure, but they’re a little bit slower. Assault Rifles are the perfect balance between the two.

Cold War Zombies Weapon Class Skills
Credit: Treyarch

Melee – Risky But Rewarding

At Tier One, the standard melee gun butt is replaced with a combat knife melee attack.

At Tier Two, primary melee weapon damage is increased by 10%

At Tier Three, the standard gun butt melee attack is replaced with a Bowie Knife.

If you remember the Bowie Knife from Zombies past, you’ll know it’s an effective tool. Having a strong melee attack isn’t the most important but it can literally save your life if you get caught on a straggler while making your runs. This is well-worth upgrading, at least to Tier One.

Cold War Zombies Weapon Class Skills
Credit: Treyarch

Weapon Class Skills are just one of several upgrades available in Black Ops Cold War Zombies. Be sure to check out Perks and Ammo Mods to make sure you’re as effective as you can be in killing the undead.

RELATED: Black Ops Cold War: Complete Zombies Perks Upgrades Guide

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