Over the past twenty years, Square Enix has slowly pulled Final Fantasy away from the typical JRPG formula. Except for Final Fantasy XIII, but we don’t talk about that one… Bravely Default 2, and by extension, the previous Bravely Default and Bravely Second: End Layer, bring back the classic turn-based strategy that my generation grew to love.
If you’ve never played Bravely Default, here’s a quick run down.
Take a Final Fantasy game. Throw in a new combat mechanic called ‘brave’ and ‘default’, which lets you spend and earn ‘brave points’ in order to perform combos. There you go, you got it. It’s exceptionally simple. I’d take more time to break it down for you, but that’s not what this article is about.
The story is pretty much a clone. There are four elemental crystals that need to be collected in order to save the world. Your characters, all named after musical stars (Literally. Elvis, Adelle, Gloria…) are able to change their jobs at a whim, just like in many Final Fantasy games.
You can even ignore the previous entries in the series, Bravely Default and Bravely Second: End Layer. While those two ARE connected, Bravely Default2 has no story connection to them at all. Just like every main Final Fantasy entry.
I especially welcome the strategic planning that the combat requires. This isn’t a return from the Final Fantasy games, though. It’s an improvement. No longer can you just spam attacks on some monsters until they’re dead. No, you have to plan using your Brave points to combo, and then when to Default to defend and earn them back. It’s simple but can make any fight more difficult.
I’m loving Bravely Default 2, BECAUSE it’s so similar to the Final Fantasy games of my childhood.
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