A contrast boost feature has been added to CSGO, allowing players to more easily spot enemies in situations where lighting or detail makes it difficult.
Valve elaborated on this problem, stating that: “Even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.”
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The contrast boost feature is a post-process filter that will be applied to stationary characters, making them stand out from the background in most situations. The setting will be enabled by default but can be turned on or off in the Advanced Video settings.
A more detailed description of this setting:
Increases the character’s contrast against the background at far distances.
Strengthens edge pixels for characters at far distances.
Creates a small blur around a character to reduce background noise.
Creates a small contrasting halo around a character when there is no color difference between the character and the environment.
In addition to the contrast boost feature, some of the character models have had their textures adjusted in order to improve visibility. The fog has also been adjusted on most maps in an attempt to help players models stand out at longer distances.
Along with these player model changes, this update sees further visibility improvements – most of the maps have had certain problem areas adjusted. Visibility in these areas has been improved by changing the texture behind these common spots that players use.