Looks like the release of patches for Cyberpunk 2077 will be taking priority over DLCs, according to an apologetic statement by CD Projekt Red Co-Founder Marcin Iwiński.
In a video posted by CD Projekt Red, Co-Founder Marcin Iwiński apologizes for the launch state of Cyberpunk 2077 stating ‘I, andthe entire leadership team are deeply sorry for this and this video is me publicly owning up to that.’ He goes on to answer several questions regarding the game’s development, with a Q&A on their website, and shares a roadmap for future updates in 2021. The full video can be viewed below:
This announcement comes almost immediately after the news that CD Projekt is now under investigation by the Polish Consumer Protection Agency, UOKiK. No doubt the release of this video is to help placate UOKiK, who will fine the studio up to 10% of their annual revenue should they find that they are not taking the appropriate actions to remedy the games many issues.
So what does CD Projekt Red have planned for Cyberpunk 2077 in 2021?
The roadmap reveals that patches will now come first, with a patch releasing ‘in the next 10 days’ and bigger patches 1.1 and 1.2 stated to release later in January and February of 2021. Free DLCs were originally planned for ‘early 2021′ but have now been moved down the priority list to come a few months after. Lastly, an update for next-gen consoles will release towards the end of the year. No doubt fixing the existing bugs on last-gen consoles have rightfully taken priority and mean the game will be one step closer to being placed back on the Sony PlayStation store.
This is the first news of updates for PlayStation 5 and Xbox Series X/S owners. Next-gen console players are currently running a backwards compatible PS4/Xbox One version of the game and there was no news from the studio on next-gen updates until now.
The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.
Credit: CD Projekt Red
In the accompanying Q&A posted on their website, the studio also wanted to assure players that the developers would not be forced through mandatory crunch to complete the planned updates roadmap. Despite promises of no overtime a year before the game’s release by the studio’s Co-Founder Marcin Iwiński, the company quickly went back on their word. Later in the year, it was reported that employees were required to work 6-day work weeks in mandatory overtime. Further emails to news sources from employees stated that many at the studio had been working overtime, even pulling all-nighters for well over a year before the release. Will the studio go back on their word once again?
For console players or those who are looking to pick up the game, it looks like it’ll be a few more months before you can step into an optimised Night City.
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