Thinking about Cyberpunk 2077 DLC? Us too! Here’s a few of the DLC features we’d like to see added to CD Projekt Red’s open-world epic!
Now that Cyberpunk 2077 has been out for a while and most people have had a chance to get acquainted with Night City, many of us are looking towards future updates, and the upcoming Cyberpunk DLC promised to be released in early 2021 by CD Projekt Red. Here are some features we’d like to see:
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One of the most talked about features among players is car customisations. Players have speculated that the empty area with car tyres piled up inside of Vik’s Ripperdoc clinic was originally intended for V to customise his/her vehicle but was cut somewhere along the development cycle.
It was definitely disappointing for those that tuned in to CD Projekt’s Night City Wire episode featuring the ‘Rides of the Dark Future’ in Night City to find out that there were no customisation options for the cars in-game.
In the aforementioned Night City Wire video, developers showed behind the scenes footage touting the hard work the devs put into creating realistic looking and sounding vehicles. So why did they forget one of the most commonly looked for features in any car game?
In the 40minute gameplay reveal posted by CD Projekt Red in 2018, a third person view of V is shown in cutscenes, whereas in the final release everything is in first person.
Maybe somewhere along the way, the third person view was cut due to time-constraints or perhaps it was just a creative decision. The choice of being able to decide for yourself however, is an option that’s available in many RPGS (See: Red Dead Redemption 2, Fallout, The Elder Scrolls Series).
What was the point of emphasising the wide range of customisation options in the character creator and having players customise their V only to disallow players from seeing themselves in action via cutscenes or third person camera gameplay?
Ability to Fully Customise V
Many players are confused by the omission of this feature at launch, as CD Projekt Red had repeatedly mentioned pre-release how highly customisable V would be in the game. Since a feature already exists for players to purchase and change up their cyberware whenever they wish at a Ripperdoc, why not their face/hair as well?
On the topic of cyberware, it is also disappointing that players cannot fully customise V’s cyberware and obtain fully cybernetic bodies (Grimes’ fully cybernetic character Lizzie Wizzie, pictured above comes to mind) or even just different limbs. Many NPCs seem to have these, like Johnny Silverhand’s silver arm or Hanako Arasaka’s golden hands.
Cyberpunk 2077 has already proven that the citizens of Night City aren’t afraid to physically change themselves to the extreme, so it only stands to reason you should be able to change something as simple as your appearance. Now, this could be implemented either in the form of hairdressers or at Ripperdocs in-game (Similar to The Witcher 3, where players could change Geralt’s hair and facial hair by visiting an in-game barber) or via the mirror in V’s apartment.
Yet another feature that was teased during pre-release footage, in the released game players only encounter the braindance feature a few times, namely within the main storyline and certain character side quests.
There are braindances that players can pick up or purchase from merchants that are effectively just junk — to much disappointment, there is no way for players to view the contents of the braindances. Considering the fairly long tutorial that players have to go through to view and edit braindances in-game, to then only encounter braindances a couple of times is very underwhelming. Adding more braindances would be a welcome feature in any future Cyberpunk DLC.
Unlocked Camera for Photo Mode
Cyberpunk 2077’s photo mode was a feature that I surprisingly enjoyed (despite having no interest in it when announced), and spent a fairly sizable chunk of my game time utilising it.
While the current features in photo mode are fairly good, players are limited by the positioning of their character, which means a lot of areas in the skyscraper-heavy Night City are inaccessible, even if you get the double jump Ripperdoc upgrade. An unlocked camera (preferably with no-clip) for the drone photography feature in the new Cyberpunk DLC would be an excellent addition and would take Night City photography enthusiasts’ pictures to the next level.
More Clothing Options for V
Due to the game being in first person, clothing on your V is not very noticeable unless you often use the game’s photo mode. For me, it was really a case of ‘throw on whatever gives me the most armour, because everything I’ve picked up so far makes my V look like an insane person’. What was annoying was seeing all these NPCs in the world wearing some absolutely stunning outfits. Hello, I’m looking at you, Mox bouncer at Lizzie’s Bar!
There are NPCs walking around with transparent LED jackets reminiscent of JOI in Bladerunner 2049 and yet all that was on sale at apparel stores were a bunch of conical hats and some cargo pants —why are cargo shorts and hot pants some of the very few options available in 2077?
If you ever take a moment to glance up while you’re in Night City, you might notice a series of elevated rails crossing the entire city. In a video posted by Reddit user Sybekul, they are seen walking along the top of the monorail train tracks leading to a train station. Although they are able to enter the station, it is clearly incomplete and not intended for players to find, with textures missing for the floors and walls.
These monorails are part of Night City’s NCART (Night City Area Rapid Transit) system that NPCs can be seen boarding (but that are unable to be boarded by players themselves). It’s speculated that perhaps the monorail system was originally the intended way of fast travel within the game, but once again did not make it to the final release (presumably due to time-constraints. As the framework is already laid out for this travel system, it would be interesting to see the NCART system being made available for players to use in the future.
While the game was delayed multiple times before its eventual release, it’s clear from pre-release footage that many features intended for the game’s final version were removed. Whether this was for creative purposes or whether they simply ran out of time, we can only hope that we will see at least a few of these highly-requested features implemented in the upcoming early 2021 Cyberpunk DLC.
Luckily, CD Projekt Red has a pretty good track record when it comes to extensively patching and supporting their games after release, with the Witcher 3 receiving a multitude of patches to fix its own early bugs.
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