Cyberpunk 2077 Features

Cyberpunk 2077: What is it About?

Cyberpunk 2077: What is it about?

Cyberpunk 2077 is by far the most anticipated game for the new generation of consoles as well as PC players everywhere. The game, developed by CD Projekt Red, is set to release on December 10th after many delays and roadblocks preventing an earlier release. Yet, if you’ve been avoiding a lot of promotional material, lore, and speculation, you may be wondering what Cyberpunk 2077 is actually about.

Cyberpunk 2077 launches you into the futuristic world of Night City, California as a customizable mercenary named V. Players take a first-person perspective of V, and can use Night City as their massive open world map. There are a few stat categories for your character: body, reflexes, technical, cool, and intelligence which are influenced by upgrades and the classes that you can choose for V: NetRunner (hacking), Techie (a machinery-focused role), and Solo (more of a fighting role).

There’s A Bit Of History To Cyberpunk 2077

The game itself is based on the Cyberpunk table-top role-playing-game, which was written and developed by Mike Pondsmith in 1988, which had subsequent games Cyberpunk 2020 (1990), Cyberpunk V3.0 (2005) and Cyberpunk Red (2020). Pondsmith has served as a consultant to CD Projekt Red through the development of the game.

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The board game’s synopsis:

Major events have included the collapse of the global superpowers, and the rise of Megacorporations that fight amongst themselves for dominance. Food blights have caused disastrous famines, and the Middle East is a radioactive desert. Bioengineering, against a backdrop of warfare, has resulted in the rapid development of cybernetic prosthetics and direct human-machine interfaces. With the lack of government and police, casual violence is endemic. Many also suffer from “technoshock”, an inability to cope with a world of synthetic muscle tissue, organic circuits and designer drugs.”


Cyberpunk 2077’s Main Conflict

The major conflict of Cyberpunk: 2077 is the race to secure the prototype implant that will grant immortality to those who use it. This is the key battle of the corporations, gangs and V’s job. The prototype, and the conflict around it, is a major part of Cyberpunk 2077’s story and philosophy of transhumanism.

Cyberpunk 2077 relic
Relic (Credit: Cyberpunk Fandom Wiki)

Night City Is The Setting…

Night City, California of the New United States of America (NUSA) is the setting of the game. The city is controlled by corporations and is free from government control. Gangs, corporations and all sorts of people fight for control of the city, often very violently. The city has a large reliance on robots and machinery for municipal tasks like garbage clean-up.

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The people of Night City deal with rampant drug issues, homelessness, and vigilante violence. This means all people are allowed to open-carry firearms due to the immediate threat of danger wherever you are.

Night City is also massive, sporting six districts and the badlands to the east. The six districts are City Centre, Heywood, Pacifica, Santo Domingo, Watson and Westbrook. These all have their own quirks, some are poor and dangerous, some are rich and just as dangerous. The city as a whole is absolutely massive.

Cyberpunk 2077 Is Home To A Few Gangs, Too

As V, you’ll have to interact with multiple gangs in order to make your way around and keep yourself alive.

6th Street: A street militia founded by American veterans that turned into a gun-running and smuggling gang.

Aldecaldos: A gang that operates out of the Badlands on the outskirts of Night City. They are a nomad family along with the Wraiths. The group has origins in Mexico City, and they migrated to Los Angeles as it became a warzone.

Animals: The Animals are a gang that deals with a lot of transhumanism, a major part of Cyberpunk 2077’s philosophy. They are a group of people obsessed with cyberware that grows their muscles, so don’t try to take them head on.

Maelstrom: Maelstrom is a combat gang that is violent and dangerous. Royce is the leader of Maelstrom, which is centered in the Watson part of the city. Maelstrom is a growing gang that’s influence in the area is starting to get too big for comfort.

Moxes: A very new gang, formed in 2076 after the death of Lizzie Borden, a strip club owner who was known for protecting her workers from violence. They are in the Watson district and are a smaller, non-territorial gang focused on protecting people.

Scavengers: The most un-organized gang in Cyberpunk: 2077, the Scavengers work in the streets, focusing on the organ black market, taking victim’s cyberware and organs to sell for profit.

Tyger Claws: The Tyger Claws are Japanese motorcycle-riding martial-artists who operate out of many parts of the city. They control a lot of Japantown, Night City’s premier nightlife district. They run the most businesses out of any gang in Night City, but make most money off of human trafficking.

Valentinos: The Valentinos are a primarily Mexican gang that operate under a strong moral code and long-standing traditions. They are one of the largest gangs in Night City. They make a lot of their money off of car theft and drug trafficking.

Voodoo Boys: The Voodoo Boys are a group of sadistic drug dealers that are generally considered nihilists, and sell a lot of drugs to the local university students. They have a rivalry with the Animals.

Wraiths: The other Badlands gang is the Wraiths. They rival the Aldecaldos in the Badlands and are known to be vicious and aggressive. They often attack small nomad groups and villages, making most of their money off of raids.

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