Cyberpunk 2077 gangs are some of the most eccentric and important parts of the game. Interacting with gangs in the game is important for your mercenary work and the game’s story as a whole.
In the world of Night City, where the dystopic California city is run by whoever has enough firepower, there are a bunch of street gangs jockeying for position atop the city’s hierarchy. As V, you’ll have to interact with multiple gangs in order to make your way around and keep yourself alive.
The role of a mercenary is to make money while ignoring the ethical implications of how they do it. In Night City, working with gangs means money and influence, but there is plenty of danger throughout.
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Cyberpunk all the way back to the first table-top RPG in the 1990s has shown off its diverse and unique set of gangs. They range from the badlands to the coast, with each gang as scary as the last one. Learn about the history of these gangs before you load into Night City on December 10.
6th Street: Founded by veterans, this gun-running and smuggling gang began as a way to make up for the shortcomings of the Night City Police Department. They originally were based in the Vista Del Ray sub-district of Heywood. The gang has been around for about 50 years,
They, like many gangs, run a lot of car shops around the city to make money, and deal with technical upgrades and resales to make money. They resort to all sorts of crime to make their money, like the other gangs in Night City, the moral line is grayed.
Aldecaldos: The Aldecaldos are one of two major gangs that operate out of the Badlands outside Night City. Originating in Mexico City, the nomad group was also the first to really arrive in the area in the 1990s as Los Angeles turned into a warzone.
Their biggest rival is the other nomad group the Wraiths, but the Aldecaldos will fight against anyone. They have one of the richest histories of any gang in Cyberpunk 2077, with the legendary founder Juan Aldecaldo’s legacy living through the gang’s actions. Johnny Silverhand also had a brief stint hiding out with the gang.
Animals: The Animals are one of the craziest, most aggressive gangs in Cyberpunk 2077. They possess some of the most skilled and vicious fighters in the city. They use different steroids and cyberware that helps them become the strongest humans possible. They operate more like a pack of rabid animals than an organized gang. Because of this, you can run into them anywhere in the city, but there is a concentration in the Pacifica District.
Maelstrom: Maelstrom is a combat gang that is violent and dangerous. They use a lot of visible cyberware that aids them in their fights, but is often what drives them crazy. Based in a the All Food Plant in the Watson District, Maelstrom gets most of their money from drug sales and trafficking. They are obsessed with enhancing themselves with cyberware instead of steroids and muscle implants like the Animals.
Moxes: A very new gang, formed in 2076 after the death of Lizzie Borden, a strip club owner who was known for protecting her workers from violence. They are in the Watson district, operating out of Lizzie’s Bar, and are a smaller, non-territorial gang focused on protecting marginalized people in the district.
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Their main conflict was with the Tyger Claws, who raped and killed one of Lizzie’s employees. She responded by killing the three attackers and displaying their bodies outside the club. Then, the Tyger Claws raided and destroyed the club, killing Lizzie and launching riots that led to the formation of the Moxes. They are one of the newest Cyberpunk 2077 gangs.
Scavengers: The Scavengers are a gang that operates a little like a guild with the mystery and rogue-like nature of the members. They benefit off of cyberware, well… other people’s cyberware. Their victims are often robbed of their organs and cyberware that is sold for lots on the black market.
The member count is unknown, and a scavenger can be found about anywhere. They are some of the most ruthless mercenaries in Cyberpunk 2077. You’ll definitely have to fight some Scavengers along your quests.
Tyger Claws: The Tyger Claws are Japanese motorcycle-riding martial-artists who operate out of many parts of the city. They control a lot of Japantown of the Westbrook district, Night City’s premier nightlife district. They run the most businesses out of any gang in Night City, but make most money off of human trafficking.
They are one of the largest gangs in Night City, and therefore one of the most prominent. Their ties to corporation Arasaka is one of the most mysterious and dangerous things about them. The company helps supply them with advanced cyberware and weapons in exchange for doing some of their dirty work.
Valentinos: The Valentinos are a primarily Latino gang that operate under a strong moral code and long-standing traditions. They operate out of the Heywood district, near The Glen and Vista Del Ray. Like most gangs, they run a great amount of legitimate and illegitimate businesses, and make money off of drug trafficking and prostitution as well.
The Valentinos operate as a family, with tight bonds that run deep in their culture. This means they protect themselves and their community with their life. Those who die protecting the Valentinos will be revered as heroes.
Voodoo Boys: The Voodoo Boys operate out of the Pacifica District, an area destined to become Night City’s most successful and rich district that ended up turning into a vat of crime and villainy. They are a sadistic group of drug dealers that has made a lot of money selling to students at Night City University, often putting them in dangerous positions and exploiting them for money.
Nobody really gets into the Voodoo Boys. There is no recruitment, and they operate in secrecy. This also means they can’t be assessed and investigated. This makes them one of the oddest Cyberpunk 2077 gangs.
Wraiths: The other Badlands gang is the Wraiths. Their leader Dogkiller (tells you everything you need to know) is ruthless, and helps the gang attack unsuspecting villages and people while they sleep. They do some mercenary work, but aren’t easily trusted and often take the spoils of the jobs for themselves.