The Monster Hunter Rise demo has been released and hunters can now get hands-on experience with the new weapon abilities and mechanics, such as Wyvern Riding and Wirebug maneuvering. However, another important aspect of the game which also received significant updates is the Endemic Life.
A feature introduced in Monster Hunter World, Endemic Life consists of insects and organisms that are native to the locale, which hunters can interact with to assist them in their hunts.
For example, a player can kick a Paratoad, and after a delay, will emit a cloud of paralysis-inducing smog. Luring a monster into it will increase its paralyze status, which will immobilize it. Several of these Endemic Life have had changed to them in Monster Hunter Rise, while news ones have been introduced.
There are six different types of Endemic Life found in the demo. Do note that there are likely more in the full release of the game.
Grants buffs that last for the duration of the hunt. Persists even after carting.
Grants temporary buffs that lasts for a limited amount of time.
Added to the hunter’s inventory wheel and can be deployed on the field for a variety of effects, depending on the Endemic Life. They are stored in the hunter’s Helper Cage and a maximum of five can be carried.
Applies damage or debuffs to the monster when triggered, such as stunning or trapping the monster.
Provides materials to the hunter, such as minerals. Does not directly contribute to hunts.
Other Endemic Life that does not fall under the previous categories.
Here are all of the known Endemic Life Buffs and Debuffs found in the Monster Hunter Rise demo.
Table of Contents
Spiritbirds are found scattered throughout the map and only need to be passed by in order to receive their effects.
A new type of equipment is introduced in Monster Hunter Rise in the form of Petalace. From what it looks like, these affect the amount of bonuses the hunter receives from Spiritbirds.
Grants a small, permanent boost to maximum health.
Grants a small, permanent boost to defence.
Grants a small, permanent boost to attack.
Grants a small, permanent boost to stamina.
These Endemic Life must be interacted with by pressing the A button in order to receive their effects.
Releases a cloud of powder that briefly boosts attack.
Releases a cloud of powder that briefly boosts defence.
Releases a cloud of powder that briefly boosts affinity.
Releases a cloud of powder that briefly reduces stamina loss.
Releases a cloud of powder that restores health. Identical to Vigorwasps in Monster Hunter World.
When obtained, will temporarily increase the maximum number of Wirebugs by 1. Does not stack.
In order to use these, they must be picked up and then deployed via Item Wheel. Only a maximum of five of these can be held at any one time.
When deployed, it cures and prevents poison.
Spits a sticky web at a monster, dealing mounting damage. On a monster that hasn’t been mounted yet, will instantly drop the monster to the mountable state.
Does not need to be deployed. While in the hunter’s inventory, it boosts the effects of some items, such as Potions. Has limited number of uses (4).
Releases a cloud of regenerative mist that restores health. Last for a minute. Functions similarly to the Health Booster from Monster Hunter World.
Releases a poisonous cloud that applies poison build-up on monsters and hunters.
Releases a combustible gas that can be detonated by a follow up attack.
Thrown at a monster. Will cause Waterblight, softening the monster’s hide.
Thrown at a monster. Will cause Fireblight, dealing small damage overtime and makes the monster easier to flinch.
Thrown at a monster. Will cause Thunderblight, allowing you to deal stun damage without blunt weapons or hitting the head. Hitting the head will still do more stun damage.
Thrown at a monster. Will cause Iceblight, slowing down the monster.
Sprays a pheromone on the hunter which will attract monsters. Similar to the Challenger Mantle in Monster Hunter World.
Deploys a group of Trapbugs on the ground. A monster that steps on them will flinch. Disappears after triggered.
Will let out a cry, attracting large monsters to its vicinity.
Releases a blinding flash of light. Identical to Flashflies in Monster Hunter World.
When raw meat is tossed into the water inhabited with Giganha, they will go on a frenzy. Any monster that gets close to it will be dealt damage while the Giganha are devouring the raw meat.
Releases strong pheromones that causes monsters to attack it. Acts as a decoy.
*Not confirmed which category this one falls under
These Endemic Life do not provide any useful buffs or debuffs that can assist in the hunter. They are instead similar to gathering materials on the map.
Gives minerals when collected.
Gives rarer minerals when collected.
Gives materials when collected.
Other Endemic Life
Restores some stamina when picked up. Can be stored.
One Wirebug use that launches the hunter further than the regular Wirebug.
These are all the known Endemic Life that have been present in the demo or shown to the public at the moment.
Making use of these Endemic Life can be quite fruitful in your hunts and surely add an extra layer of strategies that can be employed when taking down monsters. Monster Hunter Rise releases on March 26, 2021.
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