The newest title in the long-running fighting game series Guilty Gear Strive has been delayed until June 11. Following the recent open beta test at the end of February, the Arc System Works development team has decided that they need more time to work on the in-game lobbies and server stability before the full release of the game.
The game was originally slated to release on April 9, but the open beta had several complications, revealing issues with the current state of the game that needed addressing prior to release. The primary issue affecting players was server stability.
The first two days of the beta, reserved for influencers and players with pre-orders respectively, were mostly stable. After the beta opened for all players, though, the servers ran into some serious stability issues, causing outages over the next several days.
According to the feedback that Arc System Works received following the open beta test, the primary issue on most players’ minds was the new lobby system. Most fighting games just use a regular menu system, but recent Arc System Works games like Guilty Gear Xrd, Dragon Ball FighterZ and Granblue Fantasy Versus have instead used interactive avatar-based lobby systems.
While the lobby systems of those games were somewhat divisive, the reception to the Guilty Gear -Strive- lobbies have been universally negative. Most fans say that the lobbies are a step backwards, aesthetically, from previous titles. Another common complaint is that it can be hard to tell what is going on, and which player you are about to face off against.
Fortunately, Arc System Works has decided to not release the game in its current state and to instead take a couple more months to polish the game. The full statement from the development team regarding Guilty Gear Strive being delayed can be found below.
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