Hollow Knight: Silksong: More Details Revealed via EDGE

Industry magazine EDGE has revealed a number of exciting details for the upcoming sequel to Hollow Knight, Hollow Knight: Silksong. Here’s everything new we know…

Hollow Knight: Silksong is the upcoming metroidvania sequel to the ever-popular platformer Hollow Knight. Originally announced last February, fans of the series have finally been able to get their hands on some new information thanks to an exclusive feature in EDGE magazine.

EDGE 354’s feature is an interesting disucssion with co-directors Ari Gibson and William Pellen alongside a first-look at the title. Below, we’re listing everything of note in the article to save you the trouble!

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Hollow Knight: Silksong features Hornet, a side-character from Hollow Knight, as the playable protagonist. She is the daughter of the Pale King and Herrah the Beast, princess-protector of Hallownest’s ruins, and a nimble warrior.

Hollow Knight Silksong Details
Credit: Team Cherry

Hollow Knight: Silksong Details

  • Game is set in a new kingdom, Pharloom;
  • Hornet is faster than Knight, more acrobatic and agile;
  • Hornet can also mantle/ clamber ledges, however the caves are larger to accommodate her height;
  • Team Cherry have approached enemy design in a new way, given Hornet’s differing playstyle and gameplay mechanics;
  • Players can cancel mantle animations to gain height faster;
  • Enemies are said to be more complex and challenging than in Hollow Knight;
  • There’s an enemy that disguises itself as a discarded skull, and another that is a more-complex version of the Moss Charger;
  • Magic is not as prominent in the new world, but there are inklings of it’s presence through cult-like behaviour and pilgrims;
  • Hollow Knight: Silksong will begin with an acclimation period of the new gameplay mechanics and their relationship to existing Hollow Knight gameplay;
  • The initial gameplay environments are far more varied in Silksong than in Hollow Knight, with a lava-moated boneforest that was cut from the first title featuring;
  • Bonebottom is the first ” hub town ” that players encounter;
  • Early enemies and falling hazards offer out two Health Bar hits;
  • Hornet has a self-healing ability called Bind which utilises silk she gathers by hitting enemies;
  • There will be three masks in Hollow Knight: Silksong, instead of one;
  • Currency can be found in the form of ” Bead Strings ” which need to be broken;
  • While strung, Beads are kept upon death like a banking system;
  • Some vendors can string beads for you, for a small price;
  • Benches appear to act as save spots, there are reportedly around 100;
  • Hornet has dialogue to reflect her strong personality;
  • Initial objective of the game is to get to the Citadel, at the top of the world;
  • Hornet can accept tasks from NPCs throughout, which can be kept track of via noticeboards;
  • Tasks are organically intertwined with unfolding quest-lines, similar to Hollow Knight, and feature a number of different challenges;
  • Hornet has a number of craftable tools and learnable abilities;
  • Pimpillo Bombs: AoE Blast bomb;
  • Sting Shards: Extend spikes in mid-air or when struck with a weapon;
  • Straight Pins: Throwable weapon similar to Kunai daggers, optional modification to throw three at once;
  • Silk Spear: A charged forward lunge that can cut through sticky web barriers;
  • These are all learned from Pharloom Residents throughout the game;

Unfortunately, all this new information was missing an all-important detail: Hollow Knight: Silksong does not have a release date yet. This update, however, is a reassurance to fans that it is progressing as planned.

You spend more time either at full health or almost dead… The gameplay is kind of snapping between the two…”

Ari Gibson, Co-Director

Did you play Hollow Knight? Are you excited for the sequel, or would you prefer the next game in the series to go in a different direction?

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