Subnautica is an open-world survival game developed and published by Unknown Worlds Entertainment. For years, players have been freely exploring the oceans within the game’s worlds on planet 4546B. After your spaceship ‘Aurora’ crashes on the planet’s surface, you are left alone to collect resources and survive, and one of the best things you can have at your disposal is the ‘Cyclops’. If you do manage to get yours damaged, here’s how to repair a Cyclops in Subnautica and get it up and running.
The Cyclops is a tough submarine that cannot be damaged by most underwater animals that you encounter in the game. It has extremely high damage mitigation if you equip additional shields on it. The only enemies that can do significant damage to the submarine are Leviathan Class organisms.
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How to Identify Locations of Damage on the Cyclops
If you head to the control panel of the Cyclops submarine, you will notice that the hologram of the vessel appears, showing you where it has been damaged. You will be able to identify which components need to be repaired.
A Cyclops cannot fully explode without warning the player. If the health of the Cyclops is fully depleted, the AI will warn the player that an explosion is imminent, and you will need to exit the submarine. There is no way to repair the Cyclops once its HP goes down to zero.
How to Repair a Cyclops in Subnautica
The Cyclops is relatively tough, and most enemies cannot deal significant damage to it. But if you do find yourself in a situation where your submarine is heavily damaged, you should repair it immediately. Once you are safe from enemies, here’s what you need to do.
Head to the Control Panel: The control panels will let you assess the damage to your Cyclops. All locations on your submarine that have been damaged will show up, and you will be able to see which components of the Cyclops need to be repaired.
Repair the Damaged Hull Sections: You need the Repair Tool to fix the Cyclops. Simply head to the locations notified by the Control Room, and you will be able to fix all damaged parts.
Recheck the Control Panel: Check the control panel a second time to ensure all damaged parts have been repaired.
Many new players get concerned about visible damage from inside the Cyclops. Even if the damage is visible inside the submarine, there is nothing that you can do about it. There’s no reason to panic, though, as fixing the damage outside will ensure your submarine is up and running in perfect condition.
How Does The Cyclops’ Health Pool Work?
The Cyclops has an overshield that absorbs all damage taken by the Cyclops when it has more than 80% health. It completely negates all hull damage as long as the overshield is active. The best thing about the overshield is that if you stop taking damage for a short while, it begins to regenerate. This can offer you infinite health at times if you can dodge incoming damage.
As soon as you go below 80% HP, you will experience hull breaches that can be repaired only from the outside using the repair tool. If you keep taking continuous damage, there will be fire in random locations. However, if you do not extinguish them, the fire will cause additional damage.
Small fires usually die out on their own. We recommend having the Cyclops Fire Suppression System equipped and activated to remove all fire and smoke immediately. The system takes about two minutes to recharge, and you should try to avoid damage and let the system recharge after extinguishing the fire.
How to Increase Survivability of Your Cyclops
The Cyclops submarine comes with 1500 HP, and upgrades do not affect its health pool. As long as you have at least 1 HP, you will be able to repair your submarine.
The Silent Running Mode was added in a post-launch update. It allows players to turn off the exterior lights and switches the interior lights to red. In this mode, the submarine moves at a very slow pace to avoid being detected by enemies. The Cyclops has a lot of damage mitigation, and players should have no trouble keeping the vessel alive. Although, if you spot Leviathans at a distance, you should turn on the Silent Running Mode.
If you are in an area with thermal vents nearby, you can take the power cell from your Cyclops and put it into your PRAWN. Sit on top of the thermal vent in your PRAWN suit until the battery is charged to full, and you will be able to swap the battery back to your submarine.
You can essentially have 100% power at all times this way, and it is a neat little trick to make sure you don’t run out of battery power in a sticky situation.