League of Legends

League of Legends Patch 10.25 – Item Updates and More

League of Legends’ Patch 10.25 has arrived and, as expected, changes have been sweeping all throughout the game. From champions to items and item builds, nothing was left unchecked as the clock continue winding down for the preseason and the expectation builds for 2021.

Here are some notable facets of League which were reworked in Patch 10.25 which was released this week!

Item Updates

The Muramana item’s shock damage proc, which was effective on all abilities and basic attacks, will be restricted to abilities that deal physical damage and basic attacks.

“Muramana has started to see play as the optimal second item for several mage champions. We’re changing its effect to physical damage to incentivize its target audience to pick it up (AD casters, where ya at), while laying the groundwork for potential buffs that won’t encourage more mage poaching,” writes the League balance team in the patch notes.

To help support players expand their options for item builds and attain more items in-game, the balance team will give buffs to support-oriented items. Such items whose changes will benefit them greatly during purchases are Moonstone Renewer and Bandleglass Mirror.

From Riot Games

Ally-burst items such as Imperial Mandate are included in the patch’s item buffs as their ally damage increases in scale to 90-150 from 60-100. Item builds, most of which were previously high-cost and inefficient, are tweaked for proper accommodation. Ardent Censer and Staff of Flowing Water are some examples for the switch.

Similarly, clinical/crit strike items undergo buffs as well in Patch 10.25, such as the increased attack damage of early-build legendary items such as Galeforce, Typhoon, and Essence Reaver. However, the potency of those items and more comes at a literal cost as their purchase price slightly grew to offset the adjustment.

The crit scaling of Infinity Edge is taken away, thus making way for the granting of more critical strike damage.

Related: League of Legends: Patch 10.25 – Rell Release, Champion Changes, New Skins

Map of Nexus Blitz (Courtesy of Riot Games)

Return of Nexus Blitz

Nexus Blitz, an notable experimental game mode that made a brief appearance in Patch 8.16 two years ago, is making its return yet again for the second time in more than four months. Of course, its resurfacing came with proper adjustments and bugfixes from its last iteration.

All Nexus Blitz-only items, save for Golden Spatula, have been removed. In its place are the same items found in standard play on Summoner’s Rift, save for gold generation and warding items. The Jungle Guardian, a being that buffs players whenever they kill it which is situated in the top of the jungle, will deal less damage but provide CC (crowd control) more often.

Bugfixes made to the game mode include jungle monsters no longer being able to get trapped behind the Catapult of Champions through certain champions’ abilities, the deletion of temporary death immunity to Loot Goblins, and the acquisition of the landing effect for players when they enter the catapult while in mid-air as if they entered normally.

Ranked Adjustments

Continuing the string of adjustments made to the ranked aspect of the game, Patch 10.25 specifically addressed the configuration of initial placement for all players and the decay system for upper-tier players.

To compensate for the small Ranked reset of next year, LP gains and losses were modified and promptly reduced to help players stay in their expected rank.

Players in the Diamond tier will have a similar decay system as their higher class counterparts– albeit in a comparatively loose format. Whereas players in the Master, Grandmaster, and Challenger tier loses 250 LP every day after 10 days of inactivity, Diamond players suffer a loss of just 50 LP after 28. The loss of LP will continue until players are relegated from Master and Diamond, respectively.

“For Diamond specifically, we’re removing the complexity in the system since the tier used to have an entirely different version of decay. This new version is also more forgiving for Diamond players than the old version, in addition to being more relaxed than the rules for Master+,” writes the balance team in the 10.25 notes.

Here are the list of fixes made as written in Patch 10.25 in full!

Items

General:

The Collector:

  • Death and Taxes Executes: All enemy targets except epic monsters and turrets ⇒ Enemy champions

Muramana:

  • Shock Damage Proc: Procs on all abilities and basic attacks ⇒ Procs on abilities that deal physical damage and basic attacks.
  • Particle Addition: Readded the star particle that would appear when Manamune transforms into Muramana.

Guinsoo’s Rageblade:

  • Seething Strike Conversion: Now converts your crit chance to on-hit damage, leaving you with 0% crit chance.

Zeke’s Convergence:

  • Health: 300 ⇒ 250
  • Armor: 30 ⇒ 25
  • Convergence Mark Duration: 4 seconds ⇒ 8 seconds
  • Convergence Bonus Damage: 25-50 ⇒ 30-70

Seeker’s Armguard:

  • Ability Power: 30 ⇒ 20

Jungle Starter Items:

Hailblade:

  • Sear On-Hit: Basic attacks no longer grant on tick of damage.

Emberknife:

  • Sear On-Hit: Basic attacks no longer grant on tick of damage.

Support Items:

  • Supports don’t get many items in average games.
  • Some item build paths were too high cost.
  • Some items are weaker/stronger than others.
  • The use of Imperial Mandate in solo lanes-it should still be a viable build, but shouldn’t be optimal.

Bandleglass Mirror:

  • Cost: 365 gold ⇒ 265 gold

Chemtech Putrifier:

  • Cost: 450 gold ⇒ 550 gold (with the above cost change, total cost is unchanged)

Ardent Censer:

  • Build Path: Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold

Staff of Flowing Water:

  • Build Path: Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold

Imperial Mandate:

  • Total Cost: 2700 gold ⇒ 2500 gold
  • Damage: 60-100 ⇒ 36-60
  • Ally Damage: 60-100 ⇒ 90-150

Moonstone Renewer:

  • Total Cost: 2700 gold ⇒ 2500 gold
  • (UPDATED) Starlit Grace VFX: Improved particle visuals when in combat.
  • Starlit Grace Heal: 60-90 (based on ally’s level) ⇒ 70-100 (based on ally’s level)
  • Starlit Grace Heal Multiplier in Combat: 25% per second (max 100%) ⇒ 12.5% per second (max 50%)

Locket of the Iron Solari:

  • Total Cost: 2700 gold ⇒ 2500 gold
  • Devotion Shield: 250-420 ⇒ 230-385

Shurelya’s Battlesong:

  • Total Cost: 2700 gold ⇒ 2500 gold
  • Inspire Bonus Damage: 40-60 (based on ally’s level) ⇒ 35-55 (based on ally’s level)

Crit Strike Items:

Galeforce:

  • Attack Damage: 55 ⇒ 60
  • Cloudburst Cooldown: 90 seconds ⇒ 60 seconds

Typhoon:

  • Attack Damage: 75 ⇒ 80

Essence Reaver:

  • Attack Damage: 50 ⇒ 55

Zeal:

  • Total Cost: 1200 gold ⇒ 1050 gold

Rapid Firecannon:

  • Total Cost: 2700 gold ⇒ 2500 gold

Phantom Dancer:

  • Total Cost: 2700 gold ⇒ 2500 gold

Mercurial Scimitar:

  • Total Cost: 2900 gold ⇒ 3000 gold
  • Attack Damage: 30 ⇒ 40

Mortal Reminder:

  • Total Cost: 2700 gold ⇒ 2500 gold
  • Attack Damage: 30 ⇒ 40

Lord Dominik’s Regards:

  • Attack Damage: 30 ⇒ 35

Infinity Edge:

  • (REMOVED) Crit Scaling: Infinity Edge no longer grants critical strike damage scaling with critical strike chance (max 40% at 100% crit chance).
  • (NEW) This Is Critical: If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage.

Mana Mythics:

Luden’s Tempest:

  • Ability Haste: 10 ⇒ 20
  • Magic Penetration: 10 ⇒ 6

Everfrost:

  • Ability Haste: 10 ⇒ 20

Lethality Mythics:

Duskblade of Draktharr:

  • (NEW) Up Close and Slowed: Nightstalker’s on-hit slow is now only applied with melee basic attacks (just like before 10.23).
  • (UPDATED) Nightstalker VFX: Improved visibility when champion becomes stealthed.

Eclipse:

  • Ever Rising Moon Shield (Ranged): 100 (+30% bonus AD) ⇒ 75 (+20% bonus AD)

Tank Items:

Bami’s Cinder:

  • Total Cost: 1000 gold ⇒ 1100 gold

Sunfire Aegis:

  • Health: 450 ⇒ 350

Frostfire Gauntlet:

  • Snowbind Frost Field Range: 275 ⇒ 250
  • Mythic Increased Size:7.5% ⇒ 6% (Reminder that Immolate and Snowbind’s effect ranges also scale with your champion’s size)

Turbo Chemtank:

  • Supercharged Slow Duration: 2 seconds ⇒ 1.5 seconds

Item Shop Updates:

  • (NEW) Smarter Recommendations: The data is flowing in nicely and during 10.25 we’ll be enhancing the recommendation system with the latest and greatest builds from around the world.
  • (NEW) Quickbuy Pins: You can now pin open any Quickbuy Panel by clicking the button that appears in the top-left of the panel when it is opened. In a future update, the shop will remember the pins you set.
  • (NEW) Shop Scaling: If the shop was either too smol or thicc for your liking, you can now change this from interface settings in the options menu.
  • Locked Items: In more instances, items you cannot purchase for reasons other than you being broke will have a lock displayed on them.
  • We Recommend This Tab: The default tab of the shop has been changed from All Items to Recommended.
  • Extended Stats: Extended stats in the main UI will now properly show while the in-game shop is open.
  • Language Search: Items can be searched for in different languages.

In-Game Chat Updates

  • Font size decreased
  • Chat widened
  • Fixed some issues with the scrollbar not mapping correctly to the window,
  • Fixed the 1px misalignment between chat and input that made the game unplayable.

Nexus Blitz Returns

  • Jungle Guardian now deals less damage, but CCs more often. It also now has a laser that shows who it’s targeting.
  • All Nexus Blitz-only items are removed, except The Golden Spatula. Nexus Blitz items match what you’re familiar with on Summoner’s Rift, except without gold generation items or warding items.
  • Frogs! Foxes! Environment art updates and features added throughout the map.
  • Scuttle’s home in the bottom of the map has been updated to provide more opportunity for strategic vision play.
  • Entrances into the bases have been widened slightly.
  • Mentioned already in her section above, but Shyvana has a new passive!
  • The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled.
  • Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over (i.e. Lulu’s E – Help, Pix!).
  • Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions’ abilities (i.e. Syndra’s W – Force of Will, Blitzcrank’s Q – Rocket Grab.
  • Champions entering a zombie state (i.e. KogMaw’s Passive – Ichathian Surprise) mid-Catapult-flight will still land at their intended location.
  • Certain champion abilities (i.e. Tahm Kench’s W – Devour) can no longer temporarily grant death immunity to Loot Goblins.
  • If a champion enters the Catapult while mid-air through their abilities (i.e. Nidalee’s W – Pounce, Ziggs’ W – Satchel Charge, etc.), they will now properly gain the Catapult effects when they land as if they entered the Catapult normally.
  • Yone’s E – Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins.
  • Kalista’s R – Fate’s Call can no longer be used on allies in stasis during Prize Fight.

Ranked Update

  • Initial Placement Configuration: The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
  • Unified Ranked Decay: Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.

Master, Grandmaster, Challenger:

  • Each game played banks 1 day of activity, up to 10.
  • After 10 days of inactivity, you’ll begin consuming banked days.
  • Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master.

Diamond:

  • Each game played banks 7 days of activity, up to 28.
  • After 28 days of activity, you’ll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+).
  • Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond.

2021 Refund Token Grant

As outlined in our Content Refund FAQ, players with less than three refund tokens in 2020 will receive their 2021 refund token granted in 10.25! As a reminder, you only get back one refund token per year, even if you are down more than one. You can always check how many you have in the Store and read through the Player Support FAQ for more information about refund tokens. 

Bugfixes/QOL Changes

  • League Client:
    • “This skin is no longer available for purchase” tooltip no longer appears at the start of Champ Select.
    • Chat window no longer jumps to the left in Champ Select.
    • Social Panel – Hovercards once again correctly display a friend’s game type and champion while they are in game.
  • We’ve standardized the icon that appears next to targets when their resistances have been shredded.
  • Renekton’s death VO now properly plays in all languages.
  • Sylas now properly gets credit for attacks landed when using Passive – Petricite Burst
  • Yuumi’s W – You and Me! now properly goes on cooldown when she is affected by charms or knock-ups.
  • The orb that Cosmic Vladimir holds now properly reappears upon revival.
  • Nami’s W – Ebb and Flow now properly grants allies with movement speed from Passive – Surging Tides.
  • Attacking a target multiple times as Bard with Meeps from Passive – Traveler’s Call will now properly reapply Imperial Mandate.
  • Elise’s E – Rappel now properly increases the effects of her Passive – Spider Queen.
  • Knight’s Vow’s Sacrifice, Immortal Shieldbow’s Lifeline, Night Harvester’s Soulrend, Hextech Rocketbelt’s Supersonic, and Lock of the Iron Solari’s Devotion icons now properly display in the buff bar.
  • When Jhin equips Guinsoo’s Rageblade and Runaan’s Hurricane, the bolts from his fourth shot will now properly deal normal damage.
  • Champions’ health bars will now accurately reflect the shield health even after activating Bloodthirster’s Eclipse passive while another shield is active.
  • Fixed a bug where it was possible to reset the cooldown of another item if you swapped the location of it with a freshly activated Sheen in your inventory.
  • Abilities which empower a champion’s basic attack will now properly trigger Mana Charge when hitting epic monsters.
  • Fixed a bug where Kayle’s attack range would unintentionally increase after leveling up her R – Divine Judgement.
  • Corrected Kalista’s E – Rend AD ratios to their proper values.
  • Karthus can now properly trigger Horizon Focus with Q – Lay Waste
  • Killing a target as Kalista with Q – Pierce will now properly transfer all of the original target’s E – Rend stacks to the next target.
  • Kalista can no longer proc Electrocute or Phase Rush with two attacks (a basic attack or Q – Pierce, followed by E – Rend). It will now properly proc after 3 separate attacks/abilities.
  • Fixed many items’ tooltips to match the actual in-game values in places like Match History, End of Game screen, etc.
  • Immolate’s range indicator now properly increases in size with the champion (like Cho’Gath).
  • Shen’s W – Spirit’s Refuge no longer blocks all of Katarina’s abilities that have an on-hit element. The spell portion of her damage should still be dealt to Shen.
  • All Runaan’s Hurricane bolts now properly apply damage from Ravenous Hydra’s Cleave passive.
  • Fixed a bug where a player could cast Ashe’s W – Volley while it’s on cooldown if they level up it and cast it at the near same time.
  • White tiles no longer appear at Zed’s feet while recalling or during his death animation.
  • Little Legends can now be saved through the Loadout Selector in ARAM, even if its the first game after unlocking the Little Legend.

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