League of Legends

League of Legends: Patch 11.4 – the First Big Meta Shift!

After announcing that the update would come later compared to the usual this week, Riot Games released the full Patch 11.4 notes. Let’s dive straight in.

Patch 11.4 Champion Changes

Patch 11.4
Credit: Riot Games
  • Amumu
    • Base HP increased from 613 to 615
    • Tantrum (E) 
      • damage increased from 75/95/115/135/155 to 75/100/125/150/175
  • Braum
    • Glacial Fissure (R)
    • cooldown lowered from 140/120/100 to 120/100/80
  • Caitlyn
    • AD per level increased from 3.3 to 3.8
    • Attack speed per level increased from 3.5% to 4%
  • Camille
    • Tactical Sweep (W) 
    • cooldown increased from 15/13.5/12/10.5/9 to 17/15.5/14/12.5/11
  • Fiora
    • Duelist’s Dance (Passive)
    • Vital damage increased from [2.5% (+4.5% per 100 AD)] to [3% (+5.5% per 100 AD)]
  • Jinx
    • Base HP increased from 550 to 610

RELATED: LEC Spring Split Weekly Recap – Week 4

  • Kai’Sa
    • Icathian Rain (Q) 
      • Damage per missile lowered from 45/61.25/77.5/93.75/110 to 40/55/70/85/100
      • Max single target damage lowered from [101.25 – 247.5] to [90 – 225]
      • Evolved max damage lowered from [168 – 412.5] to [150 – 375]
  • Katarina
    • Death Lotus (R)
      • On-hit damage modifier increased from 25% to 25/30/35%
      • Physical damage per dagger increased from [15% bonus AD (+9.9% per 100% total AS)] to [16% bonus AD (+12.8% per 100% total AS)]
      • Tooltip Clarification: Death Lotus’ tooltip now specifies it applies on-attack effects, in addition to on-hit effects.
  • Lee Sin
    • Sonic Wave (Q1) 
      • cooldown lowered from 11/10/9/8/7 to 10/9/8/7/6
  • Renekton
    • Cull the Meek (Q)
    • Non-champion healing lowered from 3/4.5/6/7.5/9 to 3/4/5/6/7
    • Enhanced non-champion healing lowered from 9/13.5/18/22.5/27 to 9/12/15/18/21
  • Samira
    • Daredevil Impulse (Passive)
      • AD lowered from 7.5 to  [3.5-10.5% total AD]
    • Flair (Q)
      • AD ratio changed from 100% to 80/87.5/95/102.5/110%
    • Blade Whirl (W)
      • Whirl duration lowered from 1s to .75s
    • Wild Rush (E)
      • Dash speed lowered from 2050 to 1600
      • No longer usable on allies
    • Inferno Trigger (R)
      • Cooldown increased from 3s to 8s
  • Skarner
    • Base HP lowered from 601 to 580
    • HP per level lowered from 90 to 85
  • Soraka
    • Starcall (Q)
      • bonus movement speed increased from 15/17.5/2/22.5/25% to 20/22.5/25/27.5/30%
    • Astral Infusion (W)
      • Heal increased from 90/125/160/195/230 to 100/135/170/205/240

RELATED: 2021 LCS Spring Split Week 2 Day 3 Results

  • Talon
    • Rake (W)
      • cooldown lowered from 9 to 9/8.5/8/7.5/7
      • outgoing damage AD ratio increased from 40% to 55%
  • Tryndamere
    • Base AD increased from 69 to 72
  • Urgot
    • Purge (W) 
      • On hit damage effectiveness increased from 50% to 75%
  • Varus
    • Blighted Quiver (W)
      • Active changed from [0-50%] to [0-80% increased damage based on channel time]
      • Max damage increased from [9-21%] (levels 1/4/7/10/13) to [10.8-25.2% max HP damage] (levels 1/4/7/10/13)
  • Veigar 
    • Baleful Strike (Q) 
      • mana cost lowered from 40/45/50/55/60 to 30/35/40/45/50
    • Primordial Burst (R) 
      • cooldown lowered from 120/100/80 to 120/90/60

Patch 11.4 Item Changes

Patch 11.4
  • Guinsoo’s Rageblade
    • Attack speed increased from 40 to 45%
  • Moonstone Renewer
    • Healing lowered from [70 – 100] to [50 – 100] (based on ally’s level)
  • Morellonomicon
    • AP increased from 70 to 80
  • Mortal Reminder
    • AD increased from 20 to 25
  • Chempunk Chainsword
    • Health increased from 150 to 250
  • Cosmic Drive
    • Ability haste lowered from 30 to 20
    • Spelldance passive changed from [Dealing damage with Abilities grants (10 + 20% Ability Haste) Move Speed for 4 seconds.] to [If you have at least 160 Ability Power, gain 20 Ability Haste and 10 – 30 Move Speed.]
  • Everfrost
    • New Build Path: [Lost Chapter + Kindlegem + Blasting Wand + 450g] – Total cost unchanged
    • Health increased from 200 to 250
    • Glaciate passive damage increased from [100 + 30% AP] to [125 +35% AP]
    • Glaciate cast time: 0.25 seconds ⇒ 0.15 seconds
  • Eternal Winter (Ornn Upgrade)
    • Health: 300 ⇒ 350, Glaciate Damage: 100 (+30% AP) ⇒ 125 (+25% AP)

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Jungle Camp Changes

Patch 11.4
Credit: Riot Games
  • Gromp
    • Experience: 135/138.375/145.125/155.25/168.75/182.25 (levels 1/3/4/5/7/9) ⇒ 125/128.125/134.375/143.75/156.25/168.75 (levels 1/3/4/5/7/9)
    • GOLD 105 ⇒ 85
  • Large Krug
    • Experience: 37/37.925/39.775/42.55/42.55/46.25/46.25/49.95 (levels 1/3/4/5/7/9) ⇒ 27/27.675/29.025/31.05/31.05/33.75/33.75/36.45 (levels 1/3/4/5/7/9)
    • GOLD 42 ⇒ 32
  • Small Krug
    • Experience 18/18/.45/19.35/20.7/20.7/22.5/22.5/24.3 (levels 1/3/4/5/7/9) ⇒ 16/16/16.4/17.2/18.4/18.4/20/20/21.6 (levels 1/3/4/5/7/9)
  • Crimson Raptor
    • Experience: 45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9) ⇒ 35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)
    • GOLD 45 ⇒ 35

Bugfixes & Quality of Life

  • LEAGUE CLIENT: The loyalty badge is no longer missing from Collections
  • LEAGUE CLIENT: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliability
  • Rell’s Passive – Break the Mold‘s armor shred VFX have been adjusted when affecting minions or small monsters
  • Fixed a bug where Jinx’s Q – Switcheroo‘s rocket AS penalty was also affecting her base AS, not just her bonus AS
  • Adjusted Sterak’s Gage’s AD to the appropriate amount
  • Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player’s inventory became empty after using consumables outside the Fountain
  • Fixed a bug where Talon’s R – Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
  • Fixed a bug where Duskblade of Draktharr’s invisibility would be canceled if the champion holding it earned a takedown while invisible
  • Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
  • Fixed a bug where Galeforce’s Cloudburst would launch fewer projectiles than intended when the champion is teleported to Mordekaiser’s R – Realm of Death while channeling it

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