League of Legends can be quite a challenging time even with the correct build, so make sure to plan out your build in advance using this Yorick Build Guide to have an easier time running the rift with Yorick, the Gravedigger.
In the current chaos of the early season and items rework, it can be hard to know what to build on some champions, so this guide is here to give you a baseline build for Yorick in this preseason.
Table of Contents
This guide will focus on Yorick in the top lane. He does occasionally appear in the mid lane and jungle, but the vast majority of the time he is played in the top lane. His playstyle and build in the mid lane don’t vary a great deal from his top lane playstyle, so this guide may also be useful for that role as well.
Skill Max Order
Yorick will almost always focus on levelling his Q – Last Rites, first. This ability is key in being able to make better usage of his passive ghoul creation, as units killed by Q will always leave a grave behind that can be used to make an additional ghoul.
Notably, Yorick’s W gains additional health per 2 ranks, so investing points that would otherwise go into E can help catch out champions who do not auto-attack quickly in some cases. In the typical game, Yorick should level his skills with the following priority: R>Q>E>W
Yorick has been using a variety of keystone runes for some time, with options include Conqueror, Fleet Footwork and Grasp of the Undying – the common trend here is combat-based healing and damage.
For the purposes of this guide, I will recommend Grasp of the Undying, as it is generally simpler than Conqueror, provides additional durability value by increasing your maximum health, and synergizes well with either of Yorick’s sheen-based Mythic items, Trinity Force or Divine Sunderer.
As Yorick is well known for having the ability to shove down turrets and enjoy a split pushing playstyle, we’ll be taking Demolish from this row as it’ll likely be used well.
The secondary row of runes can all be made use of, and should be considered on a game-dependant basis.
Conditioning is an acceptable option if the game is likely to go long, as it’ll enhance your tank items. It should be selected with caution however, as it provides no value early on.
Second Wind will mostly be used in surviving the laning phase, as it’ll help heal off damage you take for a brief period afterwards. This is better for matchups where opponents try to poke you down.
Bone Plating will likewise aid in surviving the laning phase, but is better used in lanes where your opponent will turn to burst you down by dealing a large amount of damage at once.
For the final row, we’ll be taking Overgrowth as Yorick is likely to amass a large amount of minion kills while pushing side lanes out to take down towers, and the additional max health will always be a useful stat to have.
It could also be worth considering Unflinching in games where you against a crowd-control heavy composition, or otherwise when you do not expect to take Mercury’s Treads to help deal with cc.
Your secondary runes are a simpler affair. If you have followed the guide and used a Resolve rune setup with Grasp of the Undying, then it is often best to follow this with Inspiration runes.
There are a number of viable choices for Yorick from the Inspiration rune set, and what you use will likely vary based on your item build and overall gameplay preferences:
Magical Footwear for Movespeed can be useful, though will lock you out of buying boots early.
Biscuit Delivery can be used to help survive the early game, as well as provide a small boost to maximum mana.
Time Warp Tonic combines well with Biscuit Delivery and Corrupting Potion – a possible item start.
For minor runes, the first slot will most likely be Adaptive Force. Some people may wish to instead take Attack speed as Yorick doesn’t build a great deal of it otherwise – or in the case of Divine Sunderer Mythic builds, any at all.
The secondary slot is best used as a defensive rune based on your lane opponent. If you are against a physical damage heavy lane opponent, armour. If you are against a magic damage heavy opponent, magic resist. It can also be worth considering the type of damage the enemy Jungler will do when considering this rune.
The final slot is often scaling maximum health. Small amounts of additional maximum health are often underestimated but can make quite the difference in-game, and particularly so when stacked up.
A complete example page is provided:
Yorick Build Guide: Items
Yorick typically has two options to start the game. In lanes where he can expect to play more aggressively, he might take Corrupting potion – which synergizes well with Time Warp Tonic. In the case of more difficult lanes, or simply ones where he may get consistently poked – versus a ranged champion such as Lissandra or Quinn for example, he may start with Doran’s Shield and a Healing Potion. Both variants should take Warding trinket.
As usual in the preseason, you will want to prioritise finishing a Mythic Item as quickly as you can in a safe manner. Yorick specifically wants an item with a sheen passive – and as non-mythic sheens either have Critical chance or are AP-based, his finished sheen item will be his Mythic item.
Divine Sunderer works well with Yorick and combines well with the rune setup suggested. More aggressive players may wish to try out Trinity Force as a mythic item instead. Both are respectable options currently for Yorick – if you aren’t sure which you prefer, start with Divine Sunderer and experiment with Trinity Force when you have a good grasp on Yorick’s Playstyle.
With the mythic resolved, we know that we can buy a Sheen early on in the Laning phase as either Mythic will use it. As a melee champion, early buying boots will also be a benefit for chasing champions, and Control Wards will help grant you more vision to safely push your wave.
Yorick also tends to build at least one tank item of each damage type, so buying basic resistance items like Cloth Armor or Null Magic Mantle to help in your lane matchup is not a waste of gold.
In the mid-game, you should have at least completed your Mythic item of choice.
Following that, aim to upgrade your boots early on into either Mercury’s Treads or Plated Steelcaps – which you take should depend entirely on the opposing team.
If the opposing team is heavy on Crowd control effects that will prevent you from getting close enough to them to be relevant, you’ll want Mercury’s Treads. If the opposing team is heavy on physical damage, you’ll want Plated Steelcaps to reduce that. In games where you want both, the tenacity on Mercury’s Treadsshould take priority unless you have tenacity in your runes.
Usually, Yorick’s third item will be some kind of tank item. Dead Man’s plate is a common choice, providing both armour and health to aid survivability – while also adding % move speed and a passive with a wind-up movement speed/damage effect based on movement. This passive can also aid you in roaming across the map and safely escaping from ganks if you have split pushed your way into a bad situation.
Late Game Items
For the latter half of his build, Yorick tends to mix damage and durability. As always, items with resistance stats should be tailored to both what suits your champion and what is on the enemy team – you might enjoy having a bramble vest for a healing reduction effect in lane, but if the rest of the enemy team is AP, it’s probably going to be your only armour item.
Good item options for Yorick that have not already been mentioned include:
Spirit Visage, excellent for both reducing incoming magic damage and increasing your healing.
Sterak’s Gage, granting both more maximum health and additional damage, alongside a shield that will buy you time to heal off your Q.
Death’s Dance, providing both armour and damage, alongside ability haste and an excellent set of passives for Yorick – potentially allowing him to delay death long enough to kill someone and heal to safety.
Thornmail, a strong armour and health tank item that also provides a healing reduction component against enemies who hit you – an effect that will likely be quite useful in the current season.
A simple man trying to make his way in the universe, who has an inexplicable need to clear out all side quests. Also known as a game-boss murder-enthusiast still waiting for his years-in-the-making epic confrontation with Yiazmat.