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Home > News > Lemnis Gate Deathmatch Gameplay Shown

Lemnis Gate Deathmatch Gameplay Shown

Russel Zenarosa by Russel Zenarosa
4 August 2021
in News
Credit: Frontier Developments

Credit: Frontier Developments

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Another Lemnis Gate livestream has finished. This one focused on a new game mode (and map). Lemnis Gate primarily focuses on objective-based game modes, but it also includes a traditional Deathmatch mode. The Deathmatch mode also features the game’s signature time loop mechanics.

Table of Contents

  • Lemnis Gate Deathmatch Mode
  • Turrets
  • Maps

Lemnis Gate Deathmatch Mode

Deathmatch is pretty straightforward: kill the enemy operatives. In this mode, there are no objectives like Resistors (Seek and Destroy) or Particle Accelerators (Domination). In this mode, the enemy operatives are the objectives themselves.

As usual, the game plays out in 25 second time loops for 5 rounds each player. Once all 5 rounds are over, the one with the most “objectives” will be the winner of that half. The players then swap sides.

Lemnis Gate Deathmatch
Credit: Frontier Developments

In Deathmatch, since the enemy operatives are the objectives, players will earn 1 point for every enemy operative that is killed at the end of the time loop. Friendly fire or self destructs will count towards the scoring. Basically, for every operative that dies on your side, regardless of who the killer is, your opponent gets 1 point.

Furthermore, players will earn more points (although miniscule compared of objective points) the more damage they deal.

Because the focus is around killing enemy operatives, there is a completely different flow of the game compared to the objective based ones. For instance, the entire match could take place on one side of the map.

Lemnis Gate Deathmatch
Credit: Frontier Developments

Playing Deathmatch in simultaneous mode makes the game more like a traditional first person shooter deathmatch. This could be fun for those who just want to relax and not put too much effort in coming up with strategies for objectives.

Turrets

Going first in Deathmatch, like in the other game modes, puts you at a certain disadvantage in Lemnis Gate. After all, if going after kills is the goal of the game, then there’s not much to do if you’re going first and there are no enemies in the time loop.

On Deathmatch maps, there are turrets that can be captured. When these turrets are captured, they will fire at enemy operatives for heavy damage. These turrets can be destroyed.

Lemnis Gate Deathmatch
Credit: Frontier Developments

When going first, capturing turrets is typically what you will want to do. Since there is nothing else to do (and going for pre-fires isn’t as effective if the opponent pays attention), you can set the flow of the game by capturing turrets (or destroying them).

Maps

There are currently 2 maps revealed for Deathmatch. There may or may not be more on full release.

These maps appear to have more open areas compared to the objective-based maps, allowing better focus on combat. Both maps have 2 turrets, both opposite each other and approximately even distance away from both teams’ gates.

  • Lemnis Gate Deathmatch Maps
    Subterra / Credit: Frontier Developments
  • Lemnis Gate Deathmatch Maps
    Stratos-IV / Credit: Frontier Developments
Russel Zenarosa

Russel Zenarosa

Writer, anime watcher, gamer, Nintendo fan, and Factorio addict. Worked in the film industry for 3 years. Now currently looking into writing, my other passion besides gaming.

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