Lemnis Gate features a total of 7 Operatives to help swing the time loop to your favour. Each one has their own primary weapon and ability. Here is our Lemnis Gate guide for Rush. Please note that this guide is currently based on the beta build.
Table of Contents
Lemnis Gate Rush overview
Ability | Clip size/Cooldown | Details |
Primary weapon: Dual Shredders | 55 lip size | 4-5 per ammo. Damage starts at 5, then alternates between 5 and 4 per ammo used. |
Ability: Kinetic Booster | Unlimited uses, 3 second cooldown | Rush dashes in the direction he’s moving. Can be used in the air. |
Being a heavy damage dealer, Rush is excellent at taking objectives and eliminating operatives. Combined with his Kinetic Booster, he can take out key operatives early in the time loop, potentially allowing him to take out multiple targets before they perform key actions.
However, he is easy to eliminate due to his low health points, sitting at only 80. Because of this, Rush is extremely strong in the last round, so long as he is able to avoid any crossfires and collateral damage amidst the chaos.
Usage
Kinetic Booster
Despite Rush being strong as a final pick, he can be played as an opening move in Retrieve XM, as his swiftness allows him to take the objectives and return them to his gate. If fast enough, the opponent will not be able to respond too well except with their own Rush.
Rush can also be used in the middle of a match to eliminate key targets if no other operatives can do so early enough and the target needs to be taken out rather quickly. But, again, keep in mind that Rush has the lowest health out of the entire cast in Lemnis Gate.
Kinetic Booster can not only help Rush get to places around the map quickly, but also avoid getting hit. Despite opponents knowing where Rush will go, if you move around at high speed, especially in the air, they will have trouble taking you out.
Even against a Striker, who can slow down time, may have trouble killing Rush if Rush is moving quickly across the map. But keep in mind the direction you are going, as you can still be an easy target if the opponent positions themselves parallel to the direction of your movements.
Dealing with Rush
While Rush is difficult to stop early in the time loop, there are numerous ways of dealing with him if you need to counter him later in the timeline.
Deathblow’s Proximity Mine can eliminate Rush. Simply place it on a spot he will run over. Take care that your own operatives are not caught up in the blast.
Vendetta’s Attack Pods are also strong against Rush, as they can hit him regardless of how fast he moves, so long as he is within their range and sight. However, she may need to place down multiple of them unless Rush is stationary at some point.
Similarly, Toxin’s puddles can be put in his path or where he is stationary. They can make quick work of Rush due to his low health pool.
For eliminating Rush early in the loop, a Striker play will likely be your best bet. Other than that, simply intercepting him with any other operatives can deal with him, so long as it’s not near the beginning of the loop.
We hope you found this Lemnis Gate Rush guide useful. Remember that this guide is currently based on beta data.