Lemnis Gate features a total of 7 Operatives to help swing the time loop to your favour. Each one has their own primary weapon and ability. Here is our Lemnis Gate guide for Vendetta. Please note that this guide is currently based on the beta build.
Lemnis Gate Vendetta Overview
Primary weapon: Scattergun
6 clip size
Fires 6 pellets, 17 damage direct each (102 total)
Ability: Attack Pod
5 total, 1 second setup time, 2 second cooldown
Places a turret that attacks enemies in its field of field and within range. If placed in the air, the turret turns into a static drone that has 360 field view in all directions.
Vendetta’s kit, like Toxin and Deathblow, allows her to punish enemies who enter specific areas with her ability. However, while her turrets can be quite good at punishing enemies that enter an area controlled by Vendetta, they do have drawbacks.
Vendetta’s turrets (Attack Pods), like other abilities, have a cooldown. However, they also have very short setup time.
While 1 second doesn’t seem like a lot, combined with the 2 second cooldown, Vendetta each Attack Pod past the first costs her 3 seconds in the time loop.
With a total of 5 Attack Pod, she would spend 15 seconds of the time loop setting up turrets if she did so with 100% efficiency. This means only 10 seconds to do anything else. It is also worth noting that she must be stationary during the time she is placing down her Attack Pod, making her susceptible to Toxin and Deathblow.
While Vendetta cannot move on her while setting up an Attack Pod. She can, however, set them if she is in the air, maintaining her momentum. If she manages to place an Attack Pod in midair, it turns into a drone-style Attack Pod instead.
The drone turrets have 360 range, as opposed to the grounded Attack Pods that can only see in a cone in front of them.
Because of Vendetta’s set up times, the damage on one Attack Pod being nothing too stellar, and the turrets’ destructibility, it is recommended to use Vendetta’s abilities defensively.
Placing Attack Pods closer to the enemy’s gate will give the enemy ample time and opportunities to shut them down while also making Vendetta an easy target.
Vendetta’s Attack Pods are better off defensively and taking control of an area of the map. In a more open map like Quarry, they can be more effective scattered in different areas, dealing small, but not insignificant damage to enemy operatives in many places of the map.
It is recommended to use Vendetta’s primary weapon to get shots on operatives or objectives during the cooldown of her Attack Pods to make her turns more efficient. With a 2 second cooldown, Vendetta can get 2 shots off while waiting for her next Attack Pod to be ready.
While Vendetta’s ability requires more thinking and is more situational, her Scattergun is still useful in eliminating operatives and taking objectives due to its high damage output. However, being a shotgun, she requires to be close to her target. But the payoff for the damage is incredibly good.
With its high damage output, Scattergun can also make quick work of objectives, however keep in mind that you need to be quite close to it to deal significant damage.
Vendetta players should takes care when placing her turrets, as they do have many drawbacks while setting them up, but proper placement and efficient use of her Scattergun can make Vendetta very effective at dealing plenty of damage on operatives. We hope you enjoyed this Lemnis Gate guide for Vendetta.