Capcom has just released several videos pertaining to their upcoming Monster Hunter Rise game, including a brand new trailer, a basic tutorial on how to use the new Wirebug mechanics, and more excitedly, a new mechanic, dubbed “Wyvern Riding.” Here is a rundown of all the new information on the game and the brand new Monster Hunter Rise demo!
Monster Hunter Rise Locales
This used to be a nest of huge dragons a long time ago, and it is said many heroes came here to try and slay them to no avail.
It has a rather creepy atmosphere with useful endemic life that can be utilized during hunts. Since it is a snow-themed map, it is assumed that Hot Drinks will be needed in order to mitigate the cold effects.
Goss Harag is a new Fanged Beast first appearing in Monster Hunter Rise. It can create blades of ice using its own icy breath Goss Harag can move on all fours, but it can also walk on its hindlegs, which allow it to use the icy blade.
The Flying Wyvern, Barioth, returns in Monster Hunter Rise. A personal favourite monster of mine to hunt, Barioth is highly aggressive and moves quickly and attacks wildly in battle. A general tip for all players: breaking Barioth’s claws will impede its ability to grip, leaving slight openings after its jump attacks.
Another Flying Wyvern. Khezu is a rather disturbing-looking monster that lives in caves and dark places. It lets out electricity from its body and can attack using it long, flexible neck. Its skin is made of rubber, so Shock Traps will have no effect on it.
A Bird Wyvern with the ability to spit out fluid that inflicts the sleep status effect.
A Fanged Beast that likes to slide around on its low-friction belly to run over its targets. It has large ears that gives it superb hearing, but this also makes it vulnerable to Sonic Bombs.
A ferocious Flying Wyvern with a powerful roar that can send hunters flying. It uses it powerful limbs to rush at prey or send debris at them.
A Leviathan and uniquely evolved creature with the ability to secret a special fluid that can turn into bubbles when rubbed against its body hair. These bubbles will inflict the Bubble status effect, which greatly hinders movement.
The flagship monster of Monster Hunter Rise. A Fanged Wyvern, it possesses a touch carapace and attacks hunters with its tail and fire attacks.
Capcom has released a tutorial video on how to use the new Wirebug mechanics for repositioning, maneuvering, and hunt your prey. Wirebugs have different effects whether the weapon is sheathed or drawn. Wirebug usage uses up Wirebug charges, which replenish overtime (they recover faster when out of combat).
The ZL button is referred to as the “Wirebug” button, and is used in conjunction with other buttons to access a wide variety of moves.
ZL + A – Pull you towards the direction the hunter is facing. Useful for quick repositioning or closing distance quickly.
ZL + X – Pull you towards the direction the hunter is facing, but in an upwards trajectory. Useful for an aerial advantage or to avoid attacks that are close to the ground.
ZL + ZR – Pull you towards the direction of your reticle. Useful for propelling yourself at a precise trajectory as opposed to the A or X inputs. While in the air, you can use ZL + ZR again to propel yourself again.
You can, however, follow up with ZL + A or ZL + X to instead propel yourself diagonally towards the ground or stay airborne respectively in the direction your hunter is facing. Depending on the situation, these maneuvering options can be used to maintain mobility while staying airborne or getting back to the ground quickly.
A good way to remember the button inputs is that the X button will generally keep you in the air while the A button will keep you on the ground.
While in the air, you can play the A button to halt momentum and remain suspended in the air by hanging on a Wirebug. Think of it like being Spider-Man just dangling below a helicopter, but the helicopter is a stationary bug instead. While suspended, Wirebug charges will not replenish, but your stamina bar will.
Using the left directional stick and the B button will cause the hunter to evade in the direction that is inputed.
This is an excellent recovery move that is usage when the hunter is knocked off his/her feet. While knocked over, press the ZL + B buttons to use a Wirebug charge and quickly reposition yourself and get back on your feet.
Wiredash towards a wall with either ZL + X or ZL + A to perform a wall run. You can run upwards a wall or sideways, but it drains stamina. This can be followed up with a wall jump or an aerial attack.
Silkbind attacks are performed with ZL + X and ZL + A while the weapon is drawn. When using a ranged weapon, the inputs are instead R + X and R + A. You can read about the new Silkbind moves in our related article.
Wyvern Riding is an exciting new mechanic that sounds silly on paper, but look absolutely insane in game. This supposedly replaces the mounting mechanic from previous Monster Hunter games, according to a Redditor who leaked Wyvern Riding hours before the Monster Hunter Digital Event.
Wyvern Riding is another brand new mechanic that involves using Wirebugs as a lariat to ride and puppeteer (basically control) a monster.
To initiate Wyvern Riding, the monster must first be knocked down into a “susceptible” condition where the hunter can latch onto it using Ironbind Silk. This state is called “mountable.” Getting a monster to this state will require aerial attacks (similar to how to mount a monster in previous games), letting monsters wear each other down, or using certain endemic life.
Once you’ve secured a mount, you have many options in what you can do with controlling the monster.
R + Left Stick
Move the monster
Can freely roam the map while the monster is mounted.
In a pinch, you can also perform an “Emergency Evade,” but it will cost a Wirebug charge. Emergency Evading right before an incoming attack will fill the Wyvern Riding Gauge.
Launch monster forward and dismount
This is similar to a Flinch Shot on a monster’s head in Monster hunter World: Iceborne.This will force a monster to run forward. If it hits an obstacle, the monster will be toppled. Multiple wall slams can be chained by pressing the B (evade) button as the collision happens. This will use up one Wirebug charge each.
The Wyvern Riding Timer is a timer that shows you how much time you have to ride the monster. You can increase the timer by landing attacks on other monsters while being hit by monsters will reduce the timer.
There is also a larger bar that fills up known as the Wyvern Riding Gauge. Performing perfect evades and landing hits will fill up this bar, Once filled you, you can press X + A to perform a Mounted Punisher attack. This is a powerful attack with a small window of activation. The hunter will dismount after this attack.
Monster Hunter Rise Characters
The villager elder, a trusted and respected longsword user.
Minoto and Hinoa
The village Quest and Hub Quest maidens. They are Wyverian Twins, loved by the villagers.
A cheerful young girl who runs the local Tea Shop.
The oldest man in the village and the Guild Master. He is responsible for all things quest-related.
The leader of all the hunters in the village.
A kind and pure hearted young boy who loves animals and is the Buddy Handler.
The Felyne Chief who is in charge of deploying the Meowcenaries.
The trader who came on a ship from a far away country to trade with the village.
Introduced in Monster Hunter World, the Training Area makes a return, allowing hunters to test and try out new weapons on a variety of different objects. New to the Training Area appears to be a large monster effigy. The player can change the behaviour of some of the objects in the Training Area.
The release date for the Monster Hunter Rise is March 26, 2021. There will be a standard edition and a Deluxe Edition that contains some DLC.
3 new Amiibos will also launch on the same schedule as the game.
Monster Hunter Rise Demo
The demo for the game is now out. Capcom had not been clear on the release for the demo, but streamers have been given early access, which fans have not taken to kindly.
There are 4 quests available in the Monster Hunter Rise demo: a Beginner Quest, an Intermediate Quest, a Basic Training Quest, and a Wyvern Riding Training Quest. The last two serve as training for the new Wirebug and Wyvern Riding mechanics, respectively.
The demo can be played solo, local, or online. The quests will take place on the Shrine Ruins locale, and will also allow you to take a Palamute and/or Palico with you, so you won’t have to be alone.
Strangely, the demo has a limited number of time you can play the quests, which is a total of 30 times. However, online multiplayer has no limit to the number of times the quest can be played. Furthermore, playing the demo will net you some rewards that will carry over to the full version of the game.
The Monster Hunter Rise demo ends on February 1, 2021 00:00PST/03:00EST.
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