Mounting monsters has been a core aspect of Monster Hunter since its introduction in Monster Hunter 4. Mounting a monster no longer involves a minigame in which the hunter needs to down the monster without being thrown off and has been replaced with Wyvern Riding. Here is how to ride monsters in Monster Hunter Rise.
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Wyvern Riding in Monster Hunter
Mounting was a mechanic that would allow hunters to, well… mount a monster. The hunter would enter a minigame where they would continuously stab a monster’s back repeatedly while occasionally bracing when the monster flailed about.
During this, the monster’s attention would be diverted away from fellow hunters. Once the hunter mounting the monster completed the minigame, the monster would be knocked down and be open for free hits. While Wyvern Riding does allow for a window to attack a monster, the process is more streamlined.
Putting a monster in a mountable state will now allow you to ride it. Wyvern Riding involves knocking a monster into a mountable state in order to use Silkbind to create “strings” to puppeteer the monsters, allowing you to control it to an extent.
While Wyvern Riding, you can move the monster around as you please, attack other monsters, or slam it into a wall (or other monsters).
This means that mounting and Wyvern Riding monsters that aren’t your target in the quest can be beneficial, as you can use that monster to deal damage to your target monster.
It should be noted that after you finish Wyvern Riding the monster, its threshold for being put in a mountable state will increase significantly.
This means that in order to mount it a second time, you will need a huge amount of mounting damage for a second mount, and most of the time, the monster will be killed or captured before that happens.
How to mount monsters in Monster Hunter Rise
Using your weapons
Putting the monster in a mountable state is pretty simple, though there are many ways of achieving it. Essentially, the monster needs to be dealt enough “mounting damage” before it is put into a mountable state.
The traditional way of dealing mounting damage is to deal damage using aerial attacks. Monster Hunter veterans will be very familiar with this method, as it is the only way to mount monsters in the past.
You can tell you’re dealing mounting damage when the damage numbers have a blue effect behind it.
Jumping off a ledge or using Wirebugs to leap to the air and performing a draw attack in midair deals mounting damage. However, many weapons have aerial attacks as part of their moveset, especially the Insect Glaive. For instance, the Sword and Shield allows you to leap into the air after a backstep.
A new way of dealing mounting damage in Monster Hunter Rise, however, are Silkbind Attacks. These are your ZL + X and ZL + A (R + X ad R + B if you’re using a Bow or Bowgun). Silkbind Attacks will usually be your main source of mounting damage.
Using other monsters
If another monster attacks another, it will deal a significant amount of mounting damage to it, usually allowing you to mount the monster right away. This is, of course, assuming the other monster just showed up and decided to attack the other monster on its own, not as a result of Wyvern Riding and using the monster to attack.
However, Wyvern Riding can be used to get another monster into the mountable state. If you launch (Y button) the monster towards another monster instead of a wall, the monster that was struck will be dealt a hefty amount of mounting damage.
This means that you can mount a monster, slam it into another monster, then mount that second monster. It should be noted that once you slam a monster into another monster, your monster will be downed and you will dismount.
Using Puppet Spiders
One of the endemic life critters is the Puppet Spider. If you pick this up and use it on a monster, it will deal enough mounting damage to instantly make it ridable. This is only true if you haven’t mounted that monster yet.
When placed, Puppet Spiders have a short delay before firing their silk. Be sure to time it so that the monster doesn’t move out of the way.
How to ride monsters in Monster Hunter Rise
Once you’re riding the monster, you can only stay on it for a limited time. The dial on the bottom center of your screen is the Wyvern Riding Timer and will show how much time you have before you’re forced to dismount. Landing attacks on other monsters will slightly increase the timer while getting hit by monsters will reduce it.
The bar attached to the Wyvern Riding Timer is called the Wyvern Riding Gauge and will allow you to perform a Mounter Punisher, which is a monster’s special move.
Left Joystick while holding R
Move the monster.
Light Attack. Fills up the Wyvern Riding Timer if attack hits a monster.
Strong Attack. Fills up the Wyvern Riding Timer if attack hits a monster.
Evade. Evading monster attacks right before it lands will perform an “Emergency Evade,” which will fill the Wyvern Riding Gauge.
Launch. Send a monster flying forward to slam it into a monster or a wall for damage. If launched towards nothing, it will simply fall over and you will dismount. If slammed against a wall you can Evade with the B button to regain footing and stop the monster from falling over, allowing you to do another wall slam. This uses up a Wirebug Gauge. If slammed into a monster, you cannot regain footing.
X + A Buttons
Mounted Punisher. Can only be done when the Wyvern Riding Gauge is fill. You will dismount when the Mounter Punisher is finished.
Not only is Wyvern Riding a fun alternative to mounting in past games, but can be using for farming materials, as using monsters to fight other monsters will result in more shiny drops, which means more materials per hunt.
While Wyvern Riding is helpful in dealing damage, but they can also have utility. For example, the Somnacanth’s Mounted Punisher will put the receiving monster to sleep, providing an opportunity to Sleep Bomb it (placing Barrel Bombs next to it and then detonating it and hitting the monster with a powerful attack at the same time).
We hope you found in guide on how to ride monsters in Monster Hunter Rise helpful.
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