New Changes That Might Come to VALORANT

When you crossover a lot of CS:GO players and new FPS players, there is going to be a lot of community outcry for CS:GO type features. Some don’t need to be added, but some would definitely help the game a lot. In the latest rendition of Riot developers’ “Ask VALORANT” series, lead producers addressed concerns over a pause feature, as well as crosshair settings and practice range play while queueing. There are a decent amount of new changes that could come to the game.

Q: You should allow an in-game pause per team, because sometimes we have to pee or poop.


We’ve done some rough experimentation with team pauses in-game and pre-round. Pausing mid-round can introduce a number of gameplay concerns that may compromise the competitive integrity of a match. And since we view the competitive integrity of each match as a fundamental part of VALORANT, we’ve opted to not support mid-round pauses.

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We know that sometimes you will need to “pee or poop,” as you so elegantly put it. To make sure everyone has a chance to handle their business, we’ll be exploring different ways of possibly incorporating a pre-round pause. This would allow you to pause the match without the possibility of impacting the outcome of engagements.

It’d be rude of us to ask you to hold it while we plan out the details, so you should probably just go to the restroom now while we work this out. – Senior Producer Steven Eldredge.

This does seem to make a lot of sense for the game. I don’t think anyone wants a mid-round pause, but a pre-round pause for bathroom breaks or tactical reasons would be great. In a CS:GO game, typically you get one pause in each match that can last up to 30 rounds. The same would probably work in VALORANT.

Q: Will we ever get a system to share crosshair settings, like the deck system code in Legends of Runeterra?

A: We definitely have plans for more crosshair customization in the future, and a good extension of that feature is to allow you to share your customizations with teammates and friends. I mean sharing is caring after all, right? – Senior Producer Steven Eldredge.

Crosshair settings being shared is an interesting CS:GO clone. Sharing crosshairs is cool, but sometimes it seems like one of those pointless new changes as a player should be able to just make their own that they are comfortable with. It’s like sharing sensitivity and DPI, this may help but settings are so fine-tuned. It doesn’t seem like something Riot devs should drop everything for.

Q: Will we ever be able to play on the practice range while queueing?

A: The tech is feasible to let you jump into the practice range while queuing, but we’ve been reluctant to pursue this because it is straight up not efficient for what it’s accomplishing and we’re more excited about alternatives, like an aim trainer you could access while in queue.

Here’s why: A practice range “match” is currently  just as expensive for us to run on the server side as a standard 5v5 match, but the effort is about 10x less efficient per player because it is only serving one player at a time. We prefer to preserve our server horsepower for bread and butter competitive matches.

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Now about those alternatives. I mentioned a possible simple aim trainer that can scratch the trigger itch, and that could be a step to a future solution where you queue for something like FFA Deathmatch.  There is a bunch of prerequisite tech we need to figure out there before we could do something like this, but an early step we are taking toward this is to implement the ability to join FFA DM games in progress—which we hope to get done early next year. – Lead Games Mode Producer Jared Berbach.

This is another one of the specific new changes that will probably not come to VALORANT. Yet it does seem like the developers have another idea in tow, which reminds me a bit of Advanced Warfare’s range mode.

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