When developing third party games for multiple platforms, having similar architecture (or at least architecture that is easy to develop on) is a massive plus for developers. The PS4 and Xbox One share similar architecture, whereas the PS3 was notorious for being difficult to develop for. Microsoft have been taking a simple approach with the Xbox Series X, packing a punch with lots of CPU and GPU power, whereas Sony has equipped the Playstation 5 with a variable performance CPU & GPU which will see the PS5 ramp up or slow down performance as needed.
Because of this, some developers are reporting troubles developing for the system. Industry insider Jeff Grubb recently discussed difficulty in developing during an episode of the Basement Radio Arcade podcast:
The technology that Sony’s using for the PS5 is AMD SmartShift and…a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don’t know for sure, I’m not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven’t had to worry about that, especially on consoles, in the past.
This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying “Y’know, the PS5 version is actually kind of wack.” That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers “here’s what to do,” but my understanding is they’re not doing that yet and that’s the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people’s mouths.Thanks to WCCFTech for the quotes
In addition, fellow industry insider Dusk Golem discussed games not being able to reach true 4K on the Playstation 5 and that players will see a lot of “Fake 4K”, such as checker boarding and temporal injection.
I’m going to hate myself later for responding to this I can feel it (people attracted to this sorta topic are horribly toxic), but a lot of people misinterpreted what I said, which is partially my fault. Of course RE8 will run fine on launch, that was never in question by me
But people are should get ready for the really real possibility that the PS5 is going to end up being the more expensive console between the two, I’m trying not to say much here as I was asked not to but prepare yourself, which does put Xbox X in a position it’ll be the
the less expensive and more powerful console. I used RE8 as an example, but I’ve heard from other devs that PS5 struggles with 4k games in particular so you’ll see a lot of fake 4k. That doesn’t matter to some, but get ready for that too. Xbox X doesn’t have the same problem
It is already known that the Xbox Series X is the more powerful system, so it will be interesting to see whether the console will be able to keep up with the Series X. Regardless of power though, the Playstation 5 will likely be the more popular console due to the already large player base and exclusives that are tied to the PS5. With the Xbox Series X, most of their”exclusives” won’t be true exclusives, due to a large portion being available on PC, and some even on Xbox One, giving players less of a reason to buy the new Microsoft console.