Riot Games, after a series of posts on Twitter, has unofficially announced that they are backing away from dodge penalty increases.
Mark Yetter, also known as Riot Scruffy, announced earlier in April that they are on working on some changes on dodge penalty increases. After the announcement, plenty of unhappy League of Legends players caused a tsunami of comments regarding the changes. They were explaining that increasing dodge penalties will not solve the problem and that trolls, flamers, and bad behavior are the main situations that cause the most problems in the League of Legends community.
Eventually, after the backlash, Riot Scruffy made a 3-part post on Twitter. He was explaining that they are listening to their concerns. Riot decided to refocus on reducing game-ruining behavior and matchmaking improvements instead of focusing on dodge penalty increases. Yetter also announced that they have discovered a misconfiguration in dodge timers that they are planning to fix.
Riot Games recently, and with the beta release of Valorant, has been under a lot of pressure, something that they seem to be handling really well. They are constantly trying to improve their gameplay and fix any imminent problems. And with the release of 10.8 patch coming closer, we only have to wait and see how Riot reacts to those problems.