“From the developers of NeuroVoider, ScourgeBringer is a fast-paced free-moving roguelite platformer. Set in a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity, ScourgeBringer puts you in the shoes of the deadliest warrior of her clan: Kyhra”
Developed by Flying Oaks Games and E-Studio and published by Dear Villagers and Yooreka Studio, ScourgeBringer is an engaging, fast-paced roguelite platformer that is very reminiscent of Edmund McMillen’s Binding of Isaac.
The UI layouts for both ScourgeBringer and Binding of Isaac are very similar with the player’s health being placed in the top left corner and the map that displays the rooms in closest proximity to the player in the top right. The layout of the actual levels are also fairly similar with enemies spawning as soon as the player enters the room while also locking each exit out of the room until the player kills each enemy in said room. The main difference between the two games is the character perspective. ScourgeBringer has more of a classic platformer perspective like Celeste and Hollow Knight, with the camera being at a 90 degree angle looking straight at the player. Binding of Isaac is different in the fact that the camera is more of a top-down looking at the player from an open ceiling.
Both games play very similar and have similar gameplay loops. Enter room, kill enemies in said room, do that until you find a boss room, kill boss, locate exit, proceed to next level. It’s a very simple mechanic, but when done well can be very fun and engaging, especially when there are many items that allow you to progress faster through each level and change up how to play. For instance, in ScourgeBringer you can purchase items from various vendors for various currencies (most notably Blood picked up from enemies) such as Shotguns and Grenade Launchers. There is also a vendor named Peppy that will give you random items for no cost whatsoever. Peppy showed up for me after I died several times, so it seems like it may be a forgiveness mechanic, which is not something I will complain about as it makes the game more enjoyable and less difficult for players that may not be as experienced at these rogue-like platformers.
Another big difference is the addition of a skill tree in ScourgeBringer. The skill tree is full of various abilities to unlock such as Lightning Travel which allows you to fast travel to any visited room the map, Oak Skin which increases max HP by 1, and Lethal Club which allows you to throw bullets back at enemies with the Smash (heavy attack), inflicting a lot of damage on impact, and also using the force to slightly recharge your weapon. There are plenty more abilities to unlock the more you progress through the game.
Well..there’s our review of ScourgeBringer…personally, I love the game and will be playing a lot more of it until Destiny 2: Beyond Light launches on November 10, so be sure to check out news about that down below! Will you be picking up ScourgeBringer for $16.99 USD on Steam? Let us know in the comments!
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