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Home > Uncategorized > Teamfight Tactics Patch 11.1 Notes: Fates Final Hurrah

Teamfight Tactics Patch 11.1 Notes: Fates Final Hurrah

Calvin Rugona by Calvin Rugona
6 January 2021
in Uncategorized
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Teamfight Tactics patch 11.1 is now live, this the last update before the midset expansion. Let’s take a look at the final changes for this set.

Below, we’ve laid out everything you need to know about the Teamfight Tactics 11.1 Patch Notes. We start off by discussing the Champion Changes before going into the several System Changes that are also coming.

Table of Contents

  • Teamfight tactics Patch 11.1 Champion Changes
  • Tier 1
  • Tier 2
  • Tier 3
  • Tier 4
  • Tier 5
  • Teamfight Tactics Patch 11.1 System Changes and Bugfixes

Teamfight tactics Patch 11.1 Champion Changes

Tier 1

Vayne had her silver bolts true damage reduced on her three star form by 10. Her bonus damage now scales 50/90/130 rather than 50/90/140.

Tier 2

3 star Hecarim has received a buff to his bonus damage and healing done by his spirit of life spell, going from 600 to 750. Lulu saw her starting mana and total mana both increased from 60/120 to 80/150. This was done in an attempt to stop compositions which are running Elderwood/Mage with Lulu becoming too tanky.

Chosen Teemo now boosts his spell power rather than reduce his mana and the damage of his spore cloud was reduced in his two star variant from 450 to 400. This combined with the aforementioned Vayne nerfs should help curb sharpshooter’s mid game dominance.

Tier 3

Kalista saw her base health increased from 550 to 650 in effort to increase her chances of survival. Veigar saw a total mana increase from 45 to 55 to prevent him from constantly casting and therefore harder for him to delete your opponents units.

Tier 4

Aatrox got some changes in an attempt too make him a better frontliner. His health increased from 800 to 900 and his armor went from 40 to 70. Ahri had her total mana lowered from 80 to 75 and her attack speed increased from 0.75 to 0.80. This should allow her to cast more frequently. Jhin 2 star has received a nerf to his fourth shot ad multiplier from 500% to 475%. Morganna received changes in order to prepare players for her new role as a Syphoner come the Festival of beasts. Her health was increased from 750 to 850, her armor was also increased from 30 to 60 but her attack range was lowered from 3 hexes to 2 hexes.

Tier 5

Lee Sin’s Armor and Magic Resist saw an increase from 50 to 60. This could be enough for him to get off an extra crucial spell cast in a fight.

RELATED: TFT Ranking The Units That Won’t Make Set 4.5

Teamfight Tactics Patch 11.1 System Changes and Bugfixes

Board cycling was improved as you will no longer cycle through dead players as they will be skipped when you use hot keys. Here is a list of the bug fixes in the patch.

  • Champions that were affected by the slow from Emperor’s Divide will now be able to cast;
  • Sett”s Showstopper will now properly fail when blocked by a trap claw;
  • Sett will no longer interrupt Showstopper to go do sit ups;
  • Sett will no longer stop attacking or casting if his initial showstopper dash is interrupted by a state change caused by either Guardian Angel or Zilean’s Rewind;
  • 11 loss streaks with Fortune were giving more Neeko’s helps than intended;
  • Yone was shredding more armor and magic resist than intended;
  • Recipe hints now exclude components spawned from Thieves Gloves;

What are your thoughts on the final Fates Patch? Are any of the changes significant to affect how you play?

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Calvin Rugona

Calvin Rugona

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