The No Skills, No Problem Scenario is one of the available challenges in The Sims 4. Sims fans who have attempted community-created challenges may find this scenario is similar to the “Rags to Riches” challenge. The goal of the No Skills, No Problem scenario is to have a sim that cannot increase its skill level earn 400,000 simoleons (in-game currency). Once players move their sim onto a lot, the household funds will be set to zero and the challenge will begin.
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Selecting Traits to Help Complete the No Skills, No Problem Scenario
Freegan (Eco Lifestyle) – Sims prefers to reduce wasteful spending and enjoys finding reused goods.
Kleptomaniac (Base Game) – These sims don’t mind “borrowing” things from other sims.
Maker (Eco Lifestyle) – These Sims become happy when making things, using a Fabricator, Candlemaking Station, Juice Fizzer, or Woodworking Table.
In the No Skills, No Problem scenario, using several of The Sims 4 lot traits will also be helpful. If players have City Living, the Penny Pixies trait can be applied to houses. This trait helps sims occasionally find money around the lot. In addition, the Geothermal and Natural Well lot traits will help reduce the cost of utility bills, making saving money easier.
Earning Money in The Sims 4 the Traditional Way
Getting a job will be the easiest way to start making money in the No Skills, No Problem scenario. While a lot of jobs have skill gain promotion tasks, those can often be ignored. Several careers offer higher payout amounts:
Actor/Actress (Get Famous) – Median gig pay $320
Interior Decorator (Dream Home Decorator) – Median gig pays $600
Civil Designer (Eco Lifestyle) – $31 per hour
Astronaut (Base Game) – $26 per hour
Military (StrangerVille) – $26 per hour
Engineer (Discover University) – $24 per hour
Entertainer (Base Game) – $23 per hour
Education (Discover University) – $22 per hour
Critic (City Living) – $21 per hour
Earning Money in The Sims 4 Without Getting a Job
Players who want to use more unconventional means to earn money in the game have plenty of options as well. Fishing is a great way to earn money for the No Skills, No Problems scenario. Even with zero points in the fishing skill, sims can still catch common fish as well as treasure boxes. These can both be sold from the inventory menu.
Players with the Eco Lifestyle expansion pack can dumpster dive for furniture, collectibles, and food. This can be extremely profitable throughout the No Skills, No Problems scenario, as players can find plantable fruits and vegetables. It’s even possible to find a money fruit seed in dumpsters. This seed can be planted and once the tree grows sims will be able to sell the fruit for money. Furniture found this way can also be sold for high prices, as the game randomly pulls from the build mode items list.
The City Living expansion pack is another pack that can be very helpful during this challenge. Players can rummage through boxes scattered around the world for snowglobes, which can be sold. Posters can be collected at the many utility boxes around San Myshuno, some can be sold for $200 each.
Apart from using packs, Gardening is a good way to make money. While having a high gardening skill does provide benefits such as higher quality crops, lower quality crops are still sellable. Digging for collectibles at various dig sites around the world is another profitable venture. Players can find rare collectibles, fossils, and minerals.
If players visit any of the bars and pubs available in the game, players can tend to the bar and earn money. Anytime another sim orders a drink from the bar, the money will transfer into the player’s household funds.
Players have the option to take on odd jobs .to make money. These can include volunteering to clean up the beach, fishing, or even hiking with another sim. However, most of these require sims to be level 2-3 in certain skills. Sims with low skills will often fail certain tasks and receive lower pay than advertised.
Completing the No Skills, No Problem Scenario
While the No Skills, No Problem scenario will require players to put in a lot of time in-game to complete, combining various methods makes the gameplay loop less tedious. Once there are 400,000 simoleons in the household funds, all sims in the household will receive 5,000 satisfaction points. The game will allow the sim to begin gaining skills and players get to keep the money they earned and can use it to upgrade their household or purchase a new home.