Following the reveal of Yoru, Riot Games have revealed the complete Episode 2 Patch Notes for Valorant. Yoru has been introduced alongside several balances and quality of life changes.
Valorant is Riot Games foray into competitive FPS genre. After the continued success of League of Legends, everyone was pretty hyped for Valorant. Thankfully, it appears to have largely lived up to this. In a strange combination of CS:GO and Overwatch, Valorant utilises the fantastic Narrative Design chops earned by League of Legends and applies it to a fantastically competitive shooter.
Now, almost 6 months after it’s initial release date, Valorant has another major update. Episode 2 brings improved Ranked gameplay, balancing changes for Omen and Brimstone, and a new playable character to the forefront. Check everything out below:
Valorant Episode 2 Complete Patch Notes
Firstly, the big talking point of Episode 2 is the addition of Yoru. He’s the perfect Disruptor and can operate without his team well.
Fakeout: Triggers decoy footsteps, mimicking the sound of a real player;
Gatecrash: Teleport via beacon;
Blindside: Flash Grenade with a forced bounce;
Dimensional Drift: Temporary invisibility and invulnerability;
You can find out more information on the Valorant Agents Page: Valorant Agents
Both Omen and Brimstone, the two Controllers in Valorant have received some changes. Riot have aimed to make each more distinct in how they play, meaning that they will be stronger in different situations.
Brimstone is all about the big site execute moment. In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it.
Sound: Brimstone no longer makes a sound that enemies can hear when confirming the location of his smokes;
The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn’t actively covering. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost.
Riot Games Patch Notes
Paranoia: Cost increased $200 -> $400;
Dark Cover: Projectile Speed decreased 4000 -> 2800;
Following this, Riot Games have said Viper is also on their radar for a change in the future.
Classic ( Alt. Fire )
Jumping Error increased 0.4 -> 1.0;
Increased input queue on right-click 0.065 -> 0.225;
Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second burst, then 6.0 for the third and fourth;
Right click now has a recovery curve starting at 0.1s;