Valorant: Episode 2 Complete Patch Notes

Following the reveal of Yoru, Riot Games have revealed the complete Episode 2 Patch Notes for Valorant. Yoru has been introduced alongside several balances and quality of life changes.

Valorant is Riot Games foray into competitive FPS genre. After the continued success of League of Legends, everyone was pretty hyped for Valorant. Thankfully, it appears to have largely lived up to this. In a strange combination of CS:GO and Overwatch, Valorant utilises the fantastic Narrative Design chops earned by League of Legends and applies it to a fantastically competitive shooter.

Now, almost 6 months after it’s initial release date, Valorant has another major update. Episode 2 brings improved Ranked gameplay, balancing changes for Omen and Brimstone, and a new playable character to the forefront. Check everything out below:

Valorant Episode 2 Complete Patch Notes

Firstly, the big talking point of Episode 2 is the addition of Yoru. He’s the perfect Disruptor and can operate without his team well.

Yoru Abiltiies:

  • Fakeout: Triggers decoy footsteps, mimicking the sound of a real player;
  • Gatecrash: Teleport via beacon;
  • Blindside: Flash Grenade with a forced bounce;
  • Dimensional Drift: Temporary invisibility and invulnerability;

You can find out more information on the Valorant Agents Page: Valorant Agents

Valorant Episode 2 Patch Notes
Credit: Riot Games

Controller Changes

Both Omen and Brimstone, the two Controllers in Valorant have received some changes. Riot have aimed to make each more distinct in how they play, meaning that they will be stronger in different situations.

Brimstone Changes

Brimstone is all about the big site execute moment. In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it.

Riot Games Patch Notes
  • Stim Beacon: Will now Quick Cast (no equip time);
  • Molotov: Cost reduced $300 -> $200;
  • Sky Smokes: Cast Range increased 4200 -> 5000, Smoke Duration increased 14.25 -> 19.25;
  • Sound: Brimstone no longer makes a sound that enemies can hear when confirming the location of his smokes;

Omen Changes

The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn’t actively covering. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost.

Riot Games Patch Notes
  • Paranoia: Cost increased $200 -> $400;
  • Dark Cover: Projectile Speed decreased 4000 -> 2800;

Following this, Riot Games have said Viper is also on their radar for a change in the future.

Weapon Updates

Classic ( Alt. Fire )

  • Jumping Error increased 0.4 -> 1.0;
  • Increased input queue on right-click 0.065 -> 0.225;
  • Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second burst, then 6.0 for the third and fourth;
  • Right click now has a recovery curve starting at 0.1s;

RELATED: Valorant Episode 2: Release Date, Downtime, Patch Notes, New Skins, Nerfs, Agent Changes

Competitive Updates

  • New Competitive Regional Leaderboards Live ( 01/12/21 );
  • Rank System updated: rank progress bar, numerical progress, distribution changes;
  • Immortal and Radiant ranks now capped at premade size of two;
  • Ranked Rewards for Episode 1 added;

Regional Leaderboards

  • Unique per region: NA, EU, APAC, BR, LATAM, KR;
  • Radiant Players – Top 500 per Region;
  • Immortal Players – Roughly 1% of Rank Players per region;
  • Updates in Real Time;
  • Requirements Updated: 50 Ranked Account Games to place, at least 1 Competitive Game a week
  • Banned players will not show on Leaderboard;

Core Rank System

  • Arrows removed;
  • New Progress Bar and Rank Rating show proximity to next rank;
  • Immortal 1, 2, and 3 players will fall under Immortal;
  • Players will no longer have rank hidden for inactivity, only hidden during placements;

Rank Rating ( RR ) Explained

  • RR gained for a win, RR lost for a loss;
  • Win: between 10 RR and 50 RR gained, minimum 5 RR for Diamond +;
  • Loss: between 0 RR and 30 RR lost, maximum drop of 50 RR for a loss Diamond +;
  • On a draw, you will gain a max of 20 RR, performance based;
  • Demotion Protection: must lose at 0 RR to demote, won’t go below 80 RR in lower rank;
  • Promotion Boost: start at a minimum 10 RR on win;
  • New Rank Ceremony and Celebration visuals;

For a detailed breakdown, see here: Valorant Ranked Updates – Episode 2

Social Updates

  • Add Friend button removed from in-game player list;

Bug Fixes

  • Fixed an issue where Omen could sometimes teleport past the buy phase barriers;
  • Fixed an issue where Omen could plant the Spike while elevated on a Sage wall;
  • Fixed an issue where players on the opposing team could be seen on the minimap long after leaving line of sight;
  • Fixed an issue where the desktop resolution was not restored after alt-tabbing from the game when playing in fullscreen mode, at lower-than-native resolution;
  • Fixed an issue introduced in the 1.14 patch that incorrectly calculated client ping by including client frametime in the calculation;

Are you happy with the changes highlighted in these Valorant Episode 2 Patch Notes? For the full Patch notes, see here: Valorant Patch Notes – Episode 2

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