Valorant Episode 2 is right around the corner, bringing a whole host of new changes to the game, including a new Battle Pass, Agent, nerfs and more.
Here is everything we know so far.
Table of Contents
Valorant Episode 2 is due to go live on January 12th/13th depending on your region. Downtime is expected to begin at 4am GMT on Wednesday 13th January for EU, while the update has just gone live in NA.
For your own region be sure to hop on the game and check when it goes live in your country.
Patch notes can now be found below.
Brimstone is all about the big site execute moment. In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it.
Sound: Brimstone no longer makes a sound that enemies can hear when confirming the location of his smokes;
The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn’t actively covering. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost.
Riot Games Patch Notes
Paranoia: Cost increased $200 -> $400;
Dark Cover: Projectile Speed decreased 4000 -> 2800;
Following this, Riot Games have said Viper is also on their radar for a change in the future.
Classic ( Alt. Fire )
Jumping Error increased 0.4 -> 1.0;
Increased input queue on right-click 0.065 -> 0.225;
Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second burst, then 6.0 for the third and fourth;
Right click now has a recovery curve starting at 0.1s;
New Competitive Regional Leaderboards Live ( 01/12/21 );
Rank System updated: rank progress bar, numerical progress, distribution changes;
Immortal and Radiant ranks now capped at premade size of two;
Ranked Rewards for Episode 1 added;
Unique per region: NA, EU, APAC, BR, LATAM, KR;
Radiant Players – Top 500 per Region;
Immortal Players – Roughly 1% of Rank Players per region;
Updates in Real Time;
Requirements Updated: 50 Ranked Account Games to place, at least 1 Competitive Game a week
Banned players will not show on Leaderboard;
Core Rank System
New Progress Bar and Rank Rating show proximity to next rank;
Immortal 1, 2, and 3 players will fall under Immortal;
Players will no longer have rank hidden for inactivity, only hidden during placements;
Rank Rating ( RR ) Explained
RR gained for a win, RR lost for a loss;
Win: between 10 RR and 50 RR gained, minimum 5 RR for Diamond +;
Loss: between 0 RR and 30 RR lost, maximum drop of 50 RR for a loss Diamond +;
On a draw, you will gain a max of 20 RR, performance based;
Demotion Protection: must lose at 0 RR to demote, won’t go below 80 RR in lower rank;
Episode 2 will see some changes to Brimstone and Omen. Here are the changes that will be made.
Sky Smoke Cast Range increased from 4200 to 5000. This means his map will have more visual for Brimstone to choose where to place his smokes. Its duration is also increased from 14.25 seconds to 19.25 seconds.
Incendiary cost is lowered from $300 to $200.
Stim Beacon will be casted quicker and taking out its equip time.
Dark Cover’s travel speed is decreased from 4000 to 2800
Paranoia’s cost increased from $200 to $400.
The Classic Pistol will be getting nerfed in the next update. The spray control for the gun spreads more dramatically when continually fired, forcing players to see the real value of using the classic ‘free’ gun.
‘Run It Back’ Skin Bundle
The ‘new-but-not-really’ skin bundle features skins from previous collections such as Oni Phantom, Prime Spectre, Spline Operator, and Sovereign Ghost. The perfect bundle for fans who would rather have some variety in their skin options than complete sets.