VALORANT features an ample variety and options of weapons to use during the game. In this guide, VALORANT weapons will be grouped into tiers to show which firearms will be better at supporting you in taking the win!
Currently, VALORANT offers 17 different guns for players to choose from. 5 sidearms, 2 sub-machine guns, 2 shotguns, 4 rifles, 2 snipers and 2 heavy machine guns. Your choice can definitely be situational but some guns just carry stronger kill potential than others. Especially in the times where money is not a problem, certain weapons will help continue and possibly snowball your win streak.
High-up on the ranks are the Vandal, Phantom and Operator. These weapons carry massive damage. Combined with perfect crosshair placement and tactical skills, you will be deadly.
The Operator is a lethal sniper who can one-shot enemies when shot on the head or chest. Further Operator users, can hang back behind the team while scouting for shots. Thus, the weapon comes with a price. 5000 credits to be exact.
Phantom vs Vandal has been one of the biggest debate since VALORANT began. Phantom benefits from a silencer and higher firing rate, while the Vandal has slower firing but deals more damage and can easily one-shot with a headshot. Heavily recommend trying both on The Range and see which you find more comfortable.
VALORANT Weapons Guide: A-Tier
Players definitely have a couple of good back-ups that cost a little bit less than the S-Tier guns. Up on A-Tier is the Spectre, Judge, Odin, Sheriff and Ghost.
The Spectre already proved its worth when it shows up as Top 3 for most kills among VALORANT Weapons (next to Vandal and Phantom) during the end of the year stats. Its cost-stats ratio really brings up the Spectre on the list.
Shotguns might not be everyone’s favourite but the Judge can show its effectiveness, specifically countering Operator-situations and works very well with certain agents like Jett and Raze. With these agents, players can jump in and force the fight right into the enemy’s face. Nothing is more annoying than a Judge in your face!
Despite Odin’s high cost, its heaviness still shows its strengths as a wall-bang beast. Also, it can definitely outgun other weapons down the list.
The Sheriff and Ghost, despite being sidearms, can carry itself quite well outside of pistol rounds. Perfect if you have to save quite a bit. Also great for flanking plays and situations where you know a headshot can be attained.
These B-Tier guns either just don’t reach our top-tier potential or are simply situational. The Stinger, Ares, Bulldog, Guardian and Marshal.
One of the cheapest primary and good early-round choices would be the Stinger. A decent substitute to the Spectre if you want to save just a bit more during the early rounds.
Despite its unpopularity, we could consider Ares a diamond-in-the-making with fairly accurate spray and good fire rate. Also has wall-bang potential just like its big brother, Odin.
The Bulldog requires some getting used to with its burst fire. When holding good angles, this cheap rifle is a good option.
The baby sniper we call Guardian, can greatly reward headshot-skilled players.
As the cheaper alternative to Operator, Marshall stands its worth. However, its accuracy requirement can be tough to ensure kills. Might require two-shots, hopefully before the enemy gets your first.
These C-Tier weapons will require other parts of your game to be executed well. Relying only on your weapon might not work so well for players using the Classic, Bucky, Frenzy and Shorty.
The Classic pistol might have been placed higher prior to its Episode 2 nerf. But now its cost (which is Free by the way) finally caught up to how this gun should perform. Still, a decent choice if saving for the first 2 rounds with its ability for alternate firing 3 bullets instead of 1.
The Bucky requires good placement and falters in long distance. It would still work for a certain aggressive, to-the-face play style and camping corners players usually don’t check. Shoutout to ‘Shotgun Sage” for showing what it could be. It’s very low cost can be quite tempting though.
As the only full-auto sidearm, Frenzy can be a decent choice during pistol rounds but recommended just as a secondary after that.
The Shorty with its 2 bullet magazine can make it really tough when you find yourself against more than 1 enemy. This sidearm relies heavily on close-range duels.
With changes happening to VALORANT as it ages, players and fans can certainly look forward to more changes to the weapons. And maybe even additions?
We hope this VALORANT Weapons Guide will prove helpful! What’s your favourite weapon to use?